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Frame drops with Dolphin emulator
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Frame drops with Dolphin emulator
07-23-2014, 04:45 AM (This post was last modified: 07-23-2014, 04:52 AM by MrEnderkiller.)
#1
MrEnderkiller Offline
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Hello,
I recently downloaded Dolphin emulator 4.0-2213 on my Asus ROG g750js laptop. Here are its specs :
CPU : i7 4700HQ
GPU : gtx 870m (+ intel hd graphics 4600 with Optimus)
RAM : 8 Go

I'm having a problem : whenever I try to emulate a game, the game runs smoothly at 60 fps (with auto framelimit), but I have frame drops which are annoying end even sometimes last 5 seconds. I'd like to precise that my laptop has Optimus technology so the laptop chooses between the integrated graphics and the dedicated graphics depending on the program I'm running, but I manually set it to the dedicated graphics.

I've tried both DirectX and OpenGL, but I'm experiencing the same problem on both engines.

I also have the exact same problem when using the integrated graphics, so the problem probably isn't the graphics card, but I really don't know then what causes this problem.

What do you think ? Which settings should I change ?

Here are screenshots of my current settings : http://postimg.org/gallery/5jciutja/

Thanks in advance for your answers.
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07-23-2014, 06:52 AM (This post was last modified: 07-23-2014, 06:54 AM by DJBarry004.)
#2
DJBarry004 Offline
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That must be ShaderCache while generating. That shouldn´t happen on the second run.

EDIT: Only a small number of games need CPU-EFB access. You can check "Skip CPU to EFB access" meanwhile.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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07-23-2014, 06:58 AM
#3
MrEnderkiller Offline
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(07-23-2014, 06:52 AM)DJBarry004 Wrote: That must be ShaderCache while generating. That shouldn´t happen on the second run.

EDIT: Only a small number of games need CPU-EFB access. You can check "Skip CPU to EFB access" meanwhile.

Thanks for your answer, however I am still experiencing this problem after having played my games multiple times. I will also try disabling CPU-EFB access when I have time.
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07-23-2014, 11:28 AM
#4
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Follow this guide, as it helps to make sure you're running at maximum power: https://forums.dolphin-emu.org/Thread-unofficial-laptop-performance-guide

Also, change the fullscreen resolution to auto
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07-23-2014, 06:20 PM
#5
MrEnderkiller Offline
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(07-23-2014, 11:28 AM)KHg8m3r Wrote: Follow this guide, as it helps to make sure you're running at maximum power: https://forums.dolphin-emu.org/Thread-unofficial-laptop-performance-guide

Also, change the fullscreen resolution to auto

Thanks for the answer. I now have another problem, but this one is really weird. On mario kart, for example, I assign the steering function to the arrow keys, but they don't work, and I can only steer using ZSQD (AZERTY keyboard, alternative to WASD), even though these keys aren't assigned to anything.

I really don't know what the problem is here. Do you have any ideas ?
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07-24-2014, 12:22 AM
#6
KHg8m3r Offline
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Are you playing Mario Kart DD or Wii?
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07-24-2014, 12:57 AM
#7
MrEnderkiller Offline
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(07-24-2014, 12:22 AM)KHg8m3r Wrote: Are you playing Mario Kart DD or Wii?


Wii. I should assign the left and right arrow keys to tilt forward and backward, is that right ?
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07-24-2014, 01:32 AM
#8
KHg8m3r Offline
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Well Mario Kart Wii can use a Gamecube controller. if you have one set up and "plugged in" in the config tab, it will use said controller over an emulated Wiimote. So check your GCPad settings
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