(07-16-2009, 09:26 AM)elite Wrote: I know. Just tested on 3.16ghz. My settings are x64, dual core ON, 640x480, but am using standard windows build downloadable from dolphin site, which is older than your custom build. Still, I got ~23fps right there without moving Mario, while only ~26fps on 3.6ghz. Also my cpu wasnt fully loaded, I got 1 core at about 95% under 3.15ghz and about 85% under 3.6ghz and second was always somewhere around 50%. And that 3fps could even be by lowering FSB from 400>333mhz and not cpu clock itself. There must be some part in emulator that is blocking throughput by inefficiently transfering data, IMO. My gpu is also limiting but I still thing in major its emu, pcsx2 is up to 1024x1024 ok for me most of time. Then again, that one is using directX10 not some opengl crap.
Bah, r3661 is quite a bit slower than the newer builds. Test it with r3798.
http://forums.dolphin-emu.org/thread-2332.html
Test with both Dolphin and DolphinIL and see how they compare. BTW, you should complete that first part and get to the observatory, because watching that storybook cutscene all the time wastes so much time.
Windows 7 RC Build 7100 x64 || Windows Vista SP2 x64
Intel Core 2 Duo E8500 (3.16Ghz)
ATI Radeon HD 4870 512MB (750Mhz/900Mhz)
OCZ Vista Gold 4GB RAM (2x2GB) DDR2-800
Asus P5QL-E
OCZ GameXStream 600W
Intel Core 2 Duo E8500 (3.16Ghz)
ATI Radeon HD 4870 512MB (750Mhz/900Mhz)
OCZ Vista Gold 4GB RAM (2x2GB) DDR2-800
Asus P5QL-E
OCZ GameXStream 600W
