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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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FPS / Speed issue
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FPS / Speed issue
05-21-2013, 06:28 PM
#1
rorocwalker Offline
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Greetings,

I have a problem using the emulator.

It seems like the FPS needs to be 60 for the game speed to be at 100%, so anything lower than 60 FPS reduces the game speed, making the game unplayable and not to mention it is most likely, by logical means, going to de-sync any other players (online).

Is there a way to remove the game speed. Excuse the lack of knowledge I have regarding emulators but why can't I simply play at, for instance, 40 fps at full speed?

I don't want the game to try and balance it for me, just let it be, I don't mind playing at 40 fps.

Is there any known fixes? I looked in the options and I failed to find any intergraded speed hack.

-Thank you
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05-21-2013, 06:30 PM
#2
Anti-Ultimate Offline
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No, the games were programmed to run at 60FPS. If they slow down, they also run slower on a real console.

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05-21-2013, 07:00 PM (This post was last modified: 05-21-2013, 07:12 PM by rorocwalker.)
#3
rorocwalker Offline
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(05-21-2013, 06:30 PM)Anti-Ultimate Wrote: No, the games were programmed to run at 60FPS. If they slow down, they also run slower on a real console.
60fps should run at 60fps, 30fps should run at 30fps. I don't see why I'm obligated to see my game running 50% slower at 30fps.

Also, I just tested with a friend on Netplay on SSBMelee that disabling disabling Dual Core fixes the desync and enabling it causes it.

Although, when we're playing with Dual Core, which desyncs us, the game plays at, let's say 45~fps, I get about 70s~80s% Speed yet, it appears to be running at 100%. It doesn't apply the speed, it simply plays it at the FPS generated without slowing down the speed, thus meaning, there's probably a way to make it work like that without desyncing or disabling Dual Core (which causes an insane FPS drop).

Oh, another thing we just tested.

We re-enabled Dual Core but this time the host(my friend) put ''Buffer'' from Netplay to 60 instead of 20.

It fixed the de-sync, our FPS and game speed were perfect but there's a 0.5 delay sort of speaking in our movements, anyway to fix this instead (as it fixed the rest of our issues), so we can go on from here.
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05-21-2013, 07:14 PM (This post was last modified: 05-21-2013, 07:16 PM by admin89.)
#4
admin89 Offline
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i3 530 support overclocking , why don't overclock it ? Once you hit 3.6GHz or 3.8GHz , most game should run well
Edit : Ah never mind , you run game with single core mode (dual core is disabled)
Quote:Is there a way to remove the game speed
No but there is a way to increase % speed :
_Right-click the game -Properties - Tick "Vbeam speed hack" and untick "idle skipping"
We call that as Vbeam trick
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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05-21-2013, 07:26 PM (This post was last modified: 05-21-2013, 07:30 PM by rorocwalker.)
#5
rorocwalker Offline
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(05-21-2013, 07:00 PM)rorocwalker Wrote:
(05-21-2013, 06:30 PM)Anti-Ultimate Wrote: No, the games were programmed to run at 60FPS. If they slow down, they also run slower on a real console.
60fps should run at 60fps, 30fps should run at 30fps. I don't see why I'm obligated to see my game running 50% slower at 30fps.

Also, I just tested with a friend on Netplay on SSBMelee that disabling disabling Dual Core fixes the desync and enabling it causes it.

Although, when we're playing with Dual Core, which desyncs us, the game plays at, let's say 45~fps, I get about 70s~80s% Speed yet, it appears to be running at 100%. It doesn't apply the speed, it simply plays it at the FPS generated without slowing down the speed, thus meaning, there's probably a way to make it work like that without desyncing or disabling Dual Core (which causes an insane FPS drop).

Oh, another thing we just tested.

We re-enabled Dual Core but this time the host(my friend) put ''Buffer'' from Netplay to 60 instead of 20.

It fixed the de-sync, our FPS and game speed were perfect but there's a 0.5 delay sort of speaking in our movements, anyway to fix this instead (as it fixed the rest of our issues), so we can go on from here.
It seems the Buffer had to nothing to with it. We re-put at 20 but we chose another map that kept my friend and I at the same FPS, we didn't de-sync.
So what I can say is that when we chose a map that decreases our FPS drastically, it desyncs us, therefore keeping HIGH FPS and game speed works perfectly with netplay, regardless of Dual Core being enabled or not.

Which leads me to think that...maybe if there wasn't that speed % thing, it wouldn't desync us, we would just be running at a lower fps than usual..

(05-21-2013, 07:14 PM)admin89 Wrote: i3 530 support overclocking , why don't overclock it ? Once you hit 3.6GHz or 3.8GHz , most game should run well
Edit : Ah never mind , you run game with single core mode (dual core is disabled)
Quote:Is there a way to remove the game speed
No but there is a way to increase % speed :
_Right-click the game -Properties - Tick "Vbeam speed hack" and untick "idle skipping"
We call that as Vbeam trick
I'm not experienced enough to play with overclocking, especially using stock fan cooling.

Also, I don't see ''Vbeam speed hack'', I see ''MMU speed hack'', I won't take the risk to assume you meant that though.
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05-21-2013, 07:42 PM
#6
admin89 Offline
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Quote:I don't see ''Vbeam speed hack'', I see ''MMU speed hack''
If you use outdated Dolphin version like Dolphin 3.5 , ''Vbeam speed hack'' is labled as "Accurate Vbeam Emulation"
''Vbeam speed hack'' option only appear on recent Dolphin version : Dolphin 3.5 1xxx
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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05-21-2013, 08:00 PM
#7
rorocwalker Offline
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Posts: 5
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(05-21-2013, 07:42 PM)admin89 Wrote:
Quote:I don't see ''Vbeam speed hack'', I see ''MMU speed hack''
If you use outdated Dolphin version like Dolphin 3.5 , ''Vbeam speed hack'' is labled as "Accurate Vbeam Emulation"
''Vbeam speed hack'' option only appear on recent Dolphin version : Dolphin 3.5 1xxx
Well then, it didn't work.
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05-22-2013, 11:43 AM
#8
rorocwalker Offline
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Posts: 5
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Joined: May 2013
Yup, the speed % is pretty much causing all the de-sync.

Is there a way to remove it, I don't see it's utility tbh.
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