While playing NBA JAM (Wii) on my Windows 7 box, the FPS meter will consistently read "FPS: 60," (game play, not menus) and yet there are noticeable, sporadic lags in the game play (not depicted in the FPS meter). I've adjusted settings as low as 2x internal resolution (with a full screen resolution as low as 1600x900), no AA, 8x AF, all to no avail. Does my experience seem in keeping with the specs and normal settings I have listed below (and the concessions I've attempted to make)? If not, any suggestions on how else to troubleshoot?
Windows 7 (x64)
Intel i7 (3660) @ 3.4GHz
16 GB RAM
EVGA GTX 660ti SC (2 GB VRAM)
Dolphin 4.0-164
Backend: D3D11
Fullscreen Resolution: 1920x1080
Internal Resolution: 4x (2560x2112)
Anti-Aliasing: 4 samples
Anisotropic Filtering: 16x
Post-Processing Effect: (off)
Scaled EFB Copy, Per-Pixel Lighting, and Force Texture Filtering all on.
Ignore Format Changes on, EFB Copies Texture selected.
Texture Cache Accuracy set to the "middle" setting.
External Frame Buffer set to Disable.
Open CL, OpenMP, and Fast Depth Calculation all on.
Thank you for reading and responding--any thoughts are much appreciated!
Windows 7 (x64)
Intel i7 (3660) @ 3.4GHz
16 GB RAM
EVGA GTX 660ti SC (2 GB VRAM)
Dolphin 4.0-164
Backend: D3D11
Fullscreen Resolution: 1920x1080
Internal Resolution: 4x (2560x2112)
Anti-Aliasing: 4 samples
Anisotropic Filtering: 16x
Post-Processing Effect: (off)
Scaled EFB Copy, Per-Pixel Lighting, and Force Texture Filtering all on.
Ignore Format Changes on, EFB Copies Texture selected.
Texture Cache Accuracy set to the "middle" setting.
External Frame Buffer set to Disable.
Open CL, OpenMP, and Fast Depth Calculation all on.
Thank you for reading and responding--any thoughts are much appreciated!