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Four Swords, Local Multiplayer, Can't get it to work!
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Four Swords, Local Multiplayer, Can't get it to work!
07-31-2017, 08:33 AM
#1
DiegoLarry
Unregistered
 
Sad 
Dear all,

first of all I would like to congratulate with all the developers and the people involved in this project. Dolphin is just a great software and I am really excited with it! Congratulations.

I am trying to get The Legend of Zelda: Four Swords Adventures to work in multiplayer on the same PC but until now I didn't manage.

I am been following the many guides and tutorial on the internet but they are not referring to the newest versions of Dolphin and VBA-M so I believe something is changes since then...so here I am asking for support.

Here is the information of my configuration.

Dolphin 4.0-9285
VisualboyAdvance 2.0beta2 (available here)

Steps:

1) Launch Dophin and Zelda:
>>Controller 1: Standard Controller
>>Controller 2: GBA
2) Navigate the game menu until the screen where it asks to connect 2 GBA
>>Change Controller 1 to GBA (Both are on GBA now)

3) Launch the first instance of VBA-M
>> Emulation > Uncheck "Pause when inactive"
>> Options > Gameboy Advance > check "Use BIOS file"
>> Options > Gameboy Advance > Configure ... > Boot ROM > Select gba.bin
>> Options > Link > Type > Select "Gamecube"
>> Options > Link > Start Network Link> Select "Client" and in Server insert localhost/127.0.0.1/my IP (all works) >> Push Connect

4) At this point VBA looks connected. On the top bar of the windows I see the message ": player 1"

5) Load the bios in VBA-M File > Open > gba.bin

6) VBA-M loads the bios and connect to the dolphin and zelda. I see on th VBA scree "Look at the screen". In dolphin the sounds stops and player one is connected

7) Open another instance of VBA-M. Follow the same configuration of step 3. When I load the bios in the final step it doesn't connect to player 2 in dolphin. It seems to re-connect to player 1 (the behavior looks like somebody pulling out and in the GBA cable).

Final observations and questions:

1) I am using DSP HLE. If I use one of the LLE options in dolphin the game freezes when I try to connect in 5).
2) How can I be sure that I am connecting as a second player in VBA-M/Dolphin? Also in the second instance of VBA-M in the top bar of the window i see ":player 1". I would expect ":player 2" some how. I have tried to select as default in Input > Configure > Player 2 but it doesn't work
3) Could it be a network issue? How many connections does dolphin open? On which port?

This is all I have and know.

https://drive.google.com/file/d/0B4AvMz2GqMhWVXo4QTBfVURQQjQ/view?usp=sharing  
^this is how it looks

Excuse me for the verbosity but I just wanted to give as much information as I can.

Thanks in avance for your advice.

I am really looking forward to hearing from you. Sad  Sad
EDIT: I got the audio to work, but aside from that everything is the same
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07-31-2017, 09:54 AM
#2
JMC47 Offline
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I think you're using the wrong method of connecting... maybe a newer version of VBA-M. I never have to set a server/client, I just select GameCube the link type and start the BIOS...
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07-31-2017, 10:44 AM
#3
DiegoLarry
Unregistered
 
I also tried the Local option instead of the joybus but It still is the exact same problem
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07-31-2017, 11:34 AM
#4
skid Offline
skidau / skid_au
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Posts: 2,006
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You need to either use DSP LLE with DSP roms dumped from your console or use the very latest development version of Dolphin (top one from this link): https://dolphin-emu.org/download/list/master/1/
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07-31-2017, 02:08 PM
#5
DiegoLarry
Unregistered
 
Using the newest dolphin helped a little bit but the last obstacle to fix is having to working vba-m emulators working seperately from each other, not two of them acting as player one, anyway to fix this?
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07-31-2017, 03:55 PM
#6
DiegoLarry
Unregistered
 
I FUCKING GOT IT HEEEELLLL YEEEAAAHHH IT TOOK ME 8 HOURS. SO, if anyone encounter the same problem. It all depends on NOT using the newest version of Vba-m. This is the version you want to use that will link with the newest Dolphin Build: https://sourceforge.net/projects/vbam/files/Win32%20-%20MFC/VisualBoyAdvanceM1490.7z/download
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08-06-2017, 02:09 AM
#7
Elpadreloco
Unregistered
 
(07-31-2017, 03:55 PM)DiegoLarry Wrote: I FUCKING GOT IT HEEEELLLL YEEEAAAHHH IT TOOK ME 8 HOURS. SO, if anyone encounter the same problem. It all depends on NOT using the newest version of Vba-m. This is the version you want to use that will link with the newest Dolphin Build: https://sourceforge.net/projects/vbam/files/Win32%20-%20MFC/VisualBoyAdvanceM1490.7z/download

Pleeeeaaase tell me how did yout get it!!!

I try since this morning to make this #?@!! game working with VBA-M (even with the version you give) and controllers but same problem (seems to be always player one being connected).

My config :

 - Dolphin 5.0, DSP HLE
- COntroller one set as "Default" at start, controller 2 set as "GBA"
- On connection screen, switch it to GBA and starting VBA-M
- On VBA-M : "Pause when inactive" unchecked, link whith Gamecube - Dolphin set, bios set in "Emulator" config, Input set to each Xbox controller
- Starting GBA bios : player one is connected on Dolphin
- Starting the second VBA-M (with the second controller set in "Input"), nothing, stuck at "GAMEBOY" screen
- If I restart it, player one being re-connected again, but never the player two
- And again, and again, and again...

Any ideas?
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08-06-2017, 03:36 AM
#8
Craftyawesome Offline
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(08-06-2017, 02:09 AM)Elpadreloco Wrote: Pleeeeaaase tell me how did yout get it!!!

I try since this morning to make this #?@!! game working with VBA-M (even with the version you give) and controllers but same problem (seems to be always player one being connected).

My config :

 - Dolphin 5.0, DSP HLE
- COntroller one set as "Default" at start, controller 2 set as "GBA"
- On connection screen, switch it to GBA and starting VBA-M
- On VBA-M : "Pause when inactive" unchecked, link whith Gamecube - Dolphin set, bios set in "Emulator" config, Input set to each Xbox controller
- Starting GBA bios : player one is connected on Dolphin
- Starting the second VBA-M (with the second controller set in "Input"), nothing, stuck at "GAMEBOY" screen
- If I restart it, player one being re-connected again, but never the player two
- And again, and again, and again...

Any ideas?

Hle hasn't been fixed with more than 1 player in 5.0. Use LLE or a dev build.
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08-06-2017, 07:21 PM
#9
Elpadreloco
Unregistered
 
(08-06-2017, 03:36 AM)Craftyawesome Wrote: Hle hasn't been fixed with more than 1 player in 5.0. Use LLE or a dev build.

Thank you for response. Refering to the wiki :
Quote:Multiple GBAs

HLE audio can only support 1 GBA as of the New-Zelda-HLE rewrite. Use DSP-LLE (with a DSP ripped from a Wii/GC) in order to play with multiple players. Fixed by 5.0-3723

That's why I didn't try with LLE. I'll do it and tell you if it works.
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08-07-2017, 02:27 AM
#10
Craftyawesome Offline
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(08-06-2017, 07:21 PM)Elpadreloco Wrote: Thank you for response. Refering to the wiki :

That's why I didn't try with LLE. I'll do it and tell you if it works.

5.0-3723 means 3723 changes after stable 5.0.
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