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FOUR stupid issues with the PAD config UI
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FOUR stupid issues with the PAD config UI
11-02-2014, 04:32 PM (This post was last modified: 11-09-2014, 09:27 PM by kirbypuff.)
#1
kirbypuff Offline
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Issue #1: The 'Angle' , 'Radius' and 'Threshold' values in the pad UIs automatically decrement by 1 upon saving.
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Steps to reproduce the issue:

- Set the 'Angle' or 'Radius' value in the pad settings GUI to some value (like 90) and save the config.
- Open the pad settings again and see the difference.


Issue #2: The red dot doesn't appear when A-sticks are pressed fully to the right ! (at exactly 90 degrees).
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Steps to reproduce the issue:

- Try it with a DInput pad.


Issue #3: The per-pad "Background Input" setting got broken in the latest dev builds. (it worked perfectly in older / stable builds)
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Steps to reproduce the issue:

- Enable "Background Input" for PAD1 only, then disable it for pads 2,3 and 4 and save the settings. Open the PAD UI. Now *ALL* 4 pads have background input enabled (!)
- Now disable "Background Input" for pads 2,3 and 4 (leave the PAD1 setting to "enabled"), save the settings and re-open the PAD UI. Background input gets dsabled for ALL 4 PADs (!)


Issue #4: Inconsistency with the analog stick settings.
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Why is the "Circle Stick" option not available for GCPad sticks, the Stick in the "Nunchuk" and the sticks in the "Classic" extension?
Why not have all 3 options (deadzone, radius and circle stick) available to every analog stick?
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11-02-2014, 08:59 PM
#2
JMC47 Offline
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Could you please open an issue report about this? I can reproduce, and it's definitely a stupid issue.
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11-04-2014, 12:07 AM (This post was last modified: 11-04-2014, 12:08 AM by kirbypuff.)
#3
kirbypuff Offline
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Yet another stupid bug found in the pad UIs: The red dot doesn't appear when A-sticks are pressed fully to the right ! (the press needs to be at exactly 90 degrees)
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11-04-2014, 05:39 PM (This post was last modified: 11-04-2014, 05:39 PM by kirbypuff.)
#4
kirbypuff Offline
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@JMC47: Can you reproduce the second issue?
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11-04-2014, 08:40 PM
#5
JMC47 Offline
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It depends on the controller. My controller doesn't suffer from it, but I know other ones I've used have.
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11-09-2014, 11:21 AM
#6
kirbypuff Offline
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Updated the first post with two new issues and more info about the previous two.
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11-09-2014, 01:59 PM (This post was last modified: 11-09-2014, 09:28 PM by kirbypuff.)
#7
kirbypuff Offline
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@JMC47: You can iopen an ssue report listing all 4 issues - all of them are very stupid and easily reproducible.

EDIT: Updated first post with better formatting (for improved readability)
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11-12-2014, 04:44 AM (This post was last modified: 11-12-2014, 04:44 AM by RachelB.)
#8
RachelB Offline
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(11-04-2014, 08:40 PM)JMC47 Wrote: It depends on the controller. My controller doesn't suffer from it
Your controller is broken then lol
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11-12-2014, 06:02 AM
#9
JMC47 Offline
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I hate to admit it, but I think you're right lol. shit.
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11-12-2014, 10:37 AM (This post was last modified: 11-12-2014, 10:37 AM by RachelB.)
#10
RachelB Offline
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I am. It will always happen if you point directly right. If it doesn't, then you're not pointing directly right. Only reason it doesn't happen in other directions is stupid double->float->double conversions -_-
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