Hello guys 
Currently, I analyze the operation of the emulator with the game named Xenoblade.
I do not mean to understand everything, just the reading different file formats of wii game.
For now, I see how it deals the most common formats.
Only in Xenoblade files, I found file format whitout documentation in the web or comment code (LOD, DAP for example).
Dolphin understands these formats (hopefully xD) but I find no location in the code that manages (lod and dap file decompression)
My question are :
how the emulator to understand these files without the model ? (header, data startoffset, etc)
What are these files that seem to contain the textures of the game but are not present in any other game ?
And finally, where can I find information about these file formats?
Sorry for my bad (very bad english :x), I have some small problems to speak English... very little... xD
And Thanks
!!

Currently, I analyze the operation of the emulator with the game named Xenoblade.
I do not mean to understand everything, just the reading different file formats of wii game.
For now, I see how it deals the most common formats.
Only in Xenoblade files, I found file format whitout documentation in the web or comment code (LOD, DAP for example).
Dolphin understands these formats (hopefully xD) but I find no location in the code that manages (lod and dap file decompression)
My question are :
how the emulator to understand these files without the model ? (header, data startoffset, etc)
What are these files that seem to contain the textures of the game but are not present in any other game ?
And finally, where can I find information about these file formats?
Sorry for my bad (very bad english :x), I have some small problems to speak English... very little... xD
And Thanks
