summing up how it works in a picture. do the modifications yourself.
forcing widescreen on gamecube (a demonstration)
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08-17-2009, 05:48 PM
SO just projection 0 and just timesed by 0.75.
As that gives me so stuffed up results. 08-30-2009, 03:47 AM
ya know, for metroid prime 1 & 2, the versions in Metroid Prime Trilogy have widescreen...
but cinema style aspect ratio is just that, an aspect ratio. it means that if you have a massive monitor or whatnot, you can adjust it for that specific monitor. it does not affect anything else other than the ratio of pixels being used on your screen.
I have a 16:9 monitor. that means that for every 16 pixels used horizontally, 9 are used vertically. that means that when i choose something like 4:3, I will be missing vertical pixels and the picture will appear vertically compressed. likewise if i choose something like 4:2 (making it up), it will appear vertically stretched. I can also stretch and compress horizontally. EDIT: This type of hack would be especially useful for those with multiple monitor setups, as their aspect ratios are FUBAR 08-30-2009, 02:02 PM
look at the pic on the first screen of metroid prime. the fov is being increased and you can see it because the screen goes outside the box
08-30-2009, 04:25 PM
why mess with fov? you are only ruining the game... and the hud settings...
and of course, worst of all, you are making it look worse. :/ |
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