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FMV choppy sound glitches.
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FMV choppy sound glitches.
08-06-2012, 12:44 PM
#1
Suiko
Unregistered
 
System - Mac OS X Lion 10.7.4
Processor: 3.4 GHz Intel Quad-Core i7.
RAM: 12 GB
Graphics AMD Radeon HD 6970M 2048 MB

Having a small problems when any game with an FMV scene appears, choppy sound plays along the video.

At the moment I'm trying to run Tales of Symphony, but I've noticed this for a few other games.

The frame rate is constant 60 and the speed is also constant 100%, so I'm not sure what's causing this.

Dolphin version: 3.0-735

General:
Settings: Enable Dual Core
Enable Idle Skipping.
JIT Recompiler.
Lock Threads to core.

Audio:
DSP LLE recompiler
DSP LLE on Thread

(When set to DSP HLE emulation, still same problem with choppy sound in fmv)

Graphics, General:
Backend: OpenGL
Fullscreen resolution 2560x1440
Stretch to window.

All other settings are left untouched and set on their default.
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08-06-2012, 12:55 PM
#2
MayImilae Offline
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Which Core i7?
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08-06-2012, 01:12 PM
#3
Suiko
Unregistered
 
(08-06-2012, 12:55 PM)MaJoR Wrote: Which Core i7?

Intel Core i7-2600 (3.4GHz quad-core)
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08-06-2012, 06:09 PM
#4
DefenderX Away
Mabuhay ang Pilipinas
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Try this:

* Set Framelimit to "Audio"
* Change the sample rate from 32.000Hz to 48.000Hz
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08-06-2012, 06:42 PM (This post was last modified: 08-06-2012, 06:42 PM by MayImilae.)
#5
MayImilae Offline
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Quote:Intel Core i7-2600 (3.4GHz quad-core)

...Ok let me specify. You have Mac OSX and a mobile radeon, so you are probably on a macbook pro with a mobile CPU. Is this is laptop or a desktop?
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AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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08-06-2012, 10:51 PM
#6
Garteal Offline
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This is a known issue with Tales of Symphonia.
Which other games?
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08-06-2012, 10:57 PM (This post was last modified: 08-06-2012, 11:00 PM by admin89.)
#7
admin89 Offline
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Quote:Is this is laptop or a desktop?
Neither
Only an imac would use desktop CPU + Mobile GPU
Laptop:
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC ::
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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08-07-2012, 12:52 AM
#8
Suiko
Unregistered
 
(08-06-2012, 06:09 PM)DefenderX Wrote: Try this:

* Set Framelimit to "Audio"
* Change the sample rate from 32.000Hz to 48.000Hz

Fraid this didn't work, 32,000Hz made more sound glitches around the whole game. Framelimit to audio, didn't appear to affect it.

(08-06-2012, 06:42 PM)MaJoR Wrote:
Quote:Intel Core i7-2600 (3.4GHz quad-core)

...Ok let me specify. You have Mac OSX and a mobile radeon, so you are probably on a macbook pro with a mobile CPU. Is this is laptop or a desktop?

IMac 27.

(08-06-2012, 10:51 PM)Garteal Wrote: This is a known issue with Tales of Symphonia.
Which other games?

Very noticeably in Fire Emblem GC. Also appears in Baten Kaitos Origins.

Appears to be games with video files. Games that run on graphics are fine, it's just the video cut scenes that aren't playing well with sound.

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