As a MacOS user, OpenGL has given awful performance on my machine since it was mostly deprecated a couple years ago. Mostly, switching to the Vulkan backend has introduced no major issues for me. However, recently, Fortune Street (US release) has been having particularly bad flickering issues.
For instance, on these menus there should be bushes in the background:
![[Image: Screen%20Shot%202019-12-01%20at%209.07.52%20AM.png]](https://github.com/BaconWrappedShrimpWithEyes/image-storage/raw/master/Screen%20Shot%202019-12-01%20at%209.07.52%20AM.png)
More obviously, there should be prices on the in-game shop signs:
![[Image: Screen%20Shot%202019-12-01%20at%209.08.42%20AM.png]](https://github.com/BaconWrappedShrimpWithEyes/image-storage/raw/master/Screen%20Shot%202019-12-01%20at%209.08.42%20AM.png)
These issues aren't present using OpenGL or the software renderer, but I instead get constant slowdown and poor performance. This happens both on the latest build (5.0-11319) and less recent ones. I'm not having similar issues with anything else in my library. Any reason this is happening/any way to prevent it? Thank you...
For instance, on these menus there should be bushes in the background:
![[Image: Screen%20Shot%202019-12-01%20at%209.07.52%20AM.png]](https://github.com/BaconWrappedShrimpWithEyes/image-storage/raw/master/Screen%20Shot%202019-12-01%20at%209.07.52%20AM.png)
More obviously, there should be prices on the in-game shop signs:
![[Image: Screen%20Shot%202019-12-01%20at%209.08.42%20AM.png]](https://github.com/BaconWrappedShrimpWithEyes/image-storage/raw/master/Screen%20Shot%202019-12-01%20at%209.08.42%20AM.png)
These issues aren't present using OpenGL or the software renderer, but I instead get constant slowdown and poor performance. This happens both on the latest build (5.0-11319) and less recent ones. I'm not having similar issues with anything else in my library. Any reason this is happening/any way to prevent it? Thank you...