(09-29-2015, 11:34 PM)AnyOldName3 Wrote: I've said this before, but it might be a good idea to add some level of support for one of the lossless (and maybe some lossy, too) DDS formats in the master branch. Any modern GPU can decode them practically instantly in hardware, and it means we don't need to potentially write out tens of gigabytes for every texture pack. Alternatively, something a bit like Ishiiruka's async shaders might work - we could use the vanilla texture while we wait for the custom one to decode.
Well, also adding an option within dolphin to decompress to HDD could work as well as it would be using our own disk space and not someone else's bandwidth. HDD space is pretty much disposable these days anyway.
MOBO/case: Dell XPS Desktop
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
