(09-29-2015, 03:46 PM)mimimi Wrote: Isn't decoding the textures the main problem? I mean decode from bmp, png or whatever to the format that is actually used by the GPU? So one step forward could be to do decode all textures at startup, and write them decoded to disk. Then you only need a fast HDD or just a SSD to load, and it should lag less.
You are 100% right. I actually tried making a RAMdisk with the texturepack on it (using folder junction as dolphin doesn't normally let you do this) and it still stuttered exactly the same amount, because it was decoding. Maybe this is the first thing we should request as decompression is already implemented, but it just needs to go to disk instead of RAM.
MOBO/case: Dell XPS Desktop
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
OS: Windows 10 Pro, 64-Bit
CPU: Intel i7-920 Bloomfield (1st Generation)
GPU: AMD HD 7850
RAM: 6 GB DDR3
