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Fixing forced interlacing games like Budokai 1 & Budokai 2 (loaded question)
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Fixing forced interlacing games like Budokai 1 & Budokai 2 (loaded question)
06-27-2022, 04:06 AM
#1
Doc_Ock Offline
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Joined: Jun 2022
Question 
(I know very little about coding, so take a lot of what I say with a grain of salt. Thank you for reading.)

The games I mainly play with the forced interlacing issues on the Gamecube are DBZ Budokai 1 & 2, where the screen will constanty vibrate up & down instead of being a smooth render. After doing a little research I understand there's a few more GameCube games that also have this problem, mainly because Dolphin only supports progressive rendering with no deinterlacing settings.

My question is: would it be easier to add deinterlacing options to the emulator itself, or figure out a way to turn off forced interlacing in the extracted ISO files?


I would assume that since it's a game specific issue that there should be an option to turn off forced interlacing in one of the ISO's files, so I went ahead and extracted the DBZ Budokai ISO to a folder:
   

Once I had that completed, I went ahead and started opening some of the files in Notepad++, and got this issue:
   

I assume I keep getting the "NULL" placeholders when viewing the files since I don't have a way to translate the Gamecube code, but hopefully there's a way to make it visible. I'm hoping maybe someone has source code somewhere that could be used to properly read the ISO files in order to find a way to disable forced interlacing from the game itself.

If anyone can provide me with advice or clarification on the underlying issues, I would greatly appreciate it. 

Thanks in advance!
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03-12-2023, 01:51 AM
#2
RashFaustinho Offline
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Hi, I discovered that there are Gecko codes that can help solve this problem

These are made by a user named Josh_7774 apparently

Budokai 1 (NTSC USA)
003CB228 00000000

Budokai 2 (NTSC USA)
002C9C0C 00000000
00625DC8 00000000

Now, for Budokai 2, the first line of the code makes the emulator slowdown a lot.
I suggest editing the code by putting only the second part of it (00625DC8 00000000) apparently it's all that it's needed
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