
(I know very little about coding, so take a lot of what I say with a grain of salt. Thank you for reading.)
The games I mainly play with the forced interlacing issues on the Gamecube are DBZ Budokai 1 & 2, where the screen will constanty vibrate up & down instead of being a smooth render. After doing a little research I understand there's a few more GameCube games that also have this problem, mainly because Dolphin only supports progressive rendering with no deinterlacing settings.
My question is: would it be easier to add deinterlacing options to the emulator itself, or figure out a way to turn off forced interlacing in the extracted ISO files?
I would assume that since it's a game specific issue that there should be an option to turn off forced interlacing in one of the ISO's files, so I went ahead and extracted the DBZ Budokai ISO to a folder:
Once I had that completed, I went ahead and started opening some of the files in Notepad++, and got this issue:
I assume I keep getting the "NULL" placeholders when viewing the files since I don't have a way to translate the Gamecube code, but hopefully there's a way to make it visible. I'm hoping maybe someone has source code somewhere that could be used to properly read the ISO files in order to find a way to disable forced interlacing from the game itself.
If anyone can provide me with advice or clarification on the underlying issues, I would greatly appreciate it.
Thanks in advance!
The games I mainly play with the forced interlacing issues on the Gamecube are DBZ Budokai 1 & 2, where the screen will constanty vibrate up & down instead of being a smooth render. After doing a little research I understand there's a few more GameCube games that also have this problem, mainly because Dolphin only supports progressive rendering with no deinterlacing settings.
My question is: would it be easier to add deinterlacing options to the emulator itself, or figure out a way to turn off forced interlacing in the extracted ISO files?
I would assume that since it's a game specific issue that there should be an option to turn off forced interlacing in one of the ISO's files, so I went ahead and extracted the DBZ Budokai ISO to a folder:
Once I had that completed, I went ahead and started opening some of the files in Notepad++, and got this issue:
I assume I keep getting the "NULL" placeholders when viewing the files since I don't have a way to translate the Gamecube code, but hopefully there's a way to make it visible. I'm hoping maybe someone has source code somewhere that could be used to properly read the ISO files in order to find a way to disable forced interlacing from the game itself.
If anyone can provide me with advice or clarification on the underlying issues, I would greatly appreciate it.
Thanks in advance!