(05-08-2018, 01:58 AM)pintitas Wrote: [color=#212121]and with respect to iOS is the same? or in that operating system are the drivers better implemented? because in general games on iOS always go more fluid[/color]
iOS doesn’t allow for certain code execution techniques (JIT) that dolphin requires to work. If that wasn’t a restriction, apple’s insistence on high single core performance would at least provide a speed bump relative to android assuming you could convince someone to write a metal backend. The default iOS OoenGL drivers, while reasonably not broke are unwieldy for an application like this, and similar to MacOS dolphin would face a myriad of slowdowns due to missing features. TL
R not currently possible.
