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Fire Emblem POR need help graphical glitch
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Fire Emblem POR need help graphical glitch
10-27-2010, 04:34 AM (This post was last modified: 10-29-2010, 05:20 AM by projectlight.)
#1
projectlight Offline
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ok so the game works just fine on dolphin a little lag but i seem to have a problem and wonder if it can be fixed
when characters a talking and when they level up the character art will have these wierd lines on them that make it look wierd is there a way to fix this.
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10-27-2010, 12:30 PM
#2
Link_to_the_past Offline
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(10-27-2010, 04:34 AM)projectlight Wrote: ok so the game works just fine on dolphin a little lag but i seem to have a problem and wonder if it can be fixed
when characters a talking and when they level up the character art will have these wierd lines on them that make it look wierd is there a way to fix this.

Disable bi-trilinear filtering in graphic enhancements. It creates those artifacts.
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10-28-2010, 09:34 AM
#3
projectlight Offline
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no it was off ive tried just about everything i can think of...can anyone else help?
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10-28-2010, 10:08 AM
#4
skid Online
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Yeh, I am seeing those lines in quite a few games. It is a bug or something in Dolphin. Would you please try to find the revision this issue started occurring to help us fix it?
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10-28-2010, 02:30 PM (This post was last modified: 10-28-2010, 02:34 PM by projectlight.)
#5
projectlight Offline
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well actually its been like this from the start of the game it never goes away...
here is a pic if it helps.
[Image: 21an0xv.jpg]
by the way I noticed that the lines are see through....
and are only around the face af the characters and also tend to show up in the middle of map name pop ups before battle.
and the seem to offset the affected area....if you need any more info please ask.
and thank you!
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10-28-2010, 02:36 PM
#6
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Would you please test various old revisions from www.dolphin-emu.org and see if you can find the revision that this problem started occurring in?
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10-28-2010, 02:53 PM
#7
projectlight Offline
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this may take me a while but i can tell you so far its been having this problem as far back as version 4771...
im downloading the newest version now and will try to get back soon...
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10-28-2010, 11:26 PM (This post was last modified: 10-29-2010, 01:16 AM by Link_to_the_past.)
#8
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(10-28-2010, 02:53 PM)projectlight Wrote: this may take me a while but i can tell you so far its been having this problem as far back as version 4771...
im downloading the newest version now and will try to get back soon...

Edit: Ok putting internal resolution to auto fractional seems to help a lot here using the latest rev. Not entirely but a lot. Native resolution seems to be the worst. Even 4727 has it btw. I will try even further back to see if it was ever right.

Edit2:More testing... Opengl using native seems to not have any lines but it breaks a bit when you up the efb scale, similar to DX9. Dx9 though is completely broken at native efb scale. Dx11 that doesn't have a scaled setting but is scaled by default is also broken similar to DX9 and openGl(with high EFB scale).

All in all using the latest rev the efb scale seems to be broken in all plugins even in native resolution except the Opengl one, that works properly only with native internal res (1x efb).

Skidau whatever the problem is, seems to have some relation with efb scale and it works properly only using the opengl plugin at native (1x efb). Even opengl though brakes when you use a higher setting at similar fashion with the rest of the plugins(latest rev)..
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10-29-2010, 02:31 AM (This post was last modified: 10-29-2010, 02:33 AM by projectlight.)
#9
projectlight Offline
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i am using DX9 the other ones will not work with my copm.
and sorry it takes me so long im on a dial up connection...:/
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10-29-2010, 04:52 AM
#10
Bekaja
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(10-27-2010, 04:34 AM)projectlight Wrote: ok so the game works just fine on dolphin a little lag but i seem to have a problem and wonder if it can be fixed
when characters a talking and when they level up the character art will have these wierd lines on them that make it look wierd is there a way to fix this.

I don't have that problem only when I put internal resolution to 2x. I have other graphical problems too when i put on native resolution. (Like not showing the map correctly at the beginning of the second chapter)
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