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Fire Emblem Path of Radiance Sound Issues
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Fire Emblem Path of Radiance Sound Issues
02-12-2013, 06:33 AM
#1
paullegazo
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Processor: 2.3 GHz Intel Core i5
Memory: 4 GB 1333 MHz DDR3
Graphics: Intel HD Graphics 3000 384 MB
Operating System: Mac OS X Lion 10.7.5
Whenever I run Fire Emblem: Path of Radiance, the sound is really, really choppy. The game itself (outside of the cutscenes) runs pretty well. I'm using Dolpin 3.5-367.

Can I get any help?
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02-12-2013, 07:04 AM
#2
Shonumi Offline
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For future reference, specify which i5 model you have exactly (e.g. mine is an i5-2500K).

I'm guessing you can't run it at fullspeed, hence the choppy audio. You could use the official 3.5 release since it had the old AX ucode implementation. You can also try using Boot Camp + Windows and use the DX9 backend and use the OpenAL audio backend from the latest revisions. If none of that works, you'll have to deal with poor sound quality due to your hardware; your CPU isn't exactly strong for Dolphin.
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02-12-2013, 07:15 AM
#3
paullegazo
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Wow! All I had to do was run it using 3.5 and it works perfectly (better fps and far better sound). Thanks a bunch! I really do appreciate it!
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02-12-2013, 10:35 AM
#4
pauldacheez Offline
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FYI, the game crashes occasionally under revisions using the older AX HLE implementation. If you want stability over full speed audio, use the latest revision and use the OpenAL audio backend (which timestretches audio to make it not choppy-as-hell). (Despite Shonumi's wording, OS X has the OpenAL backend too - heck, OS X and Linux have had it for a while, it just didn't have timestretching until Windows support for it was added.)
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
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02-12-2013, 01:21 PM (This post was last modified: 02-12-2013, 01:23 PM by Shonumi.)
#5
Shonumi Offline
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(02-12-2013, 10:35 AM)pauldacheez Wrote: FYI, the game crashes occasionally under revisions using the older AX HLE implementation. If you want stability over full speed audio, use the latest revision and use the OpenAL audio backend (which timestretches audio to make it not choppy-as-hell). (Despite Shonumi's wording, OS X has the OpenAL backend too - heck, OS X and Linux have had it for a while, it just didn't have timestretching until Windows support for it was added.)

lol, as a Linux user, I'm well aware that the OpenAL audio backend is available :p I just wanted him to try out DX9 in addition to OpenAL to wring out as much speed (important with the new AX ucode implementation) and functionality as possible. Linux and OpenGL are (so I've heard) on par with Windows and DX9, generally speaking, but I'm not about to recommend Linux via BootCamp unless it's clear the OP is comfortable with one distro or another.
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