finally, someone other than me that enables the sse defines! Nicely done.
Filthy 3.0-96 x64 ICC Builds
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09-06-2011, 09:12 AM
Upon further testing, I think I might have imagined it. The way the light reflects off of the semi-transparent railing glass can make it look like they are flickering in-game. It is possible it actually happens on a Wii as well, and isn't any sort of emulator bug. Looking at the area side by side in 71 and 77, they seem to render the scene identically.
09-07-2011, 09:30 PM
Sadly, I can't comment on billiard26's dolphin fork but have you tried compiling http://code.google.com/r/billiard26-dolp...e=boost?(I doubt it compiles in the current state though) as well as neobrain's shadercache-rewrite? I'm certain they'd use some feedback.
F S M I believe. 09-07-2011, 10:43 PM
Billard's clone doesn't need feedback afaict since it's only about some code cleanups. My "shadercache-rewrite" (which really is anything but a rewrite ) will need some testing but I'll need to fix one tiny issue first.
Right now we'd like to hear about what the merge of the scissoring-fixed branch possible could have fixed, so far we only know of baten kaitos ;D 09-12-2011, 09:50 AM
Hey Filthy, can we expect some ICC optimized shadercahce-uids branch builds? Neobro needs more feedback.
F S M I believe. 09-12-2011, 09:52 AM
Yeah, it's ready now. The only place people can get builds from right now is emucr, so it'd be nice to have that some builds on these forums as well :/
09-12-2011, 02:41 PM
(This post was last modified: 09-12-2011, 03:49 PM by FilthyMonkey.)
Fair enough. I made a build from the new-shadercache-uids branch. Link is in the OP.
Edit: Took it down. I forgot to set the _M_SSE define and need to rebuild it. Will be up within the hour or so. Edit 2: Okay, back up. Should be correct now.
sry the 3.0-79 build with mylek 3.1 patch didn't work for me, i have random crashes, sound stuttering and performance drops in Xenoblade (play with 30fps patch)
09-12-2011, 10:54 PM
also your build won't launch at all with AMD Phenom II, thought you might want to know...
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