Quote:Since I plan on using LLE I was wandering if the "LLE on thread" option should be checked? I have heard of some users here using it and they say it gives them a speedup but the configuration guide says it is not reccomended.
Your i7 2600K will dedicate another, separate thread to LLE, which means that it should get its own core to run on rather than sharing one. This is a great speedup in many of the games I've played where you need LLE to get proper audio. What configuration guide are you looking at? I believe the one on the website is outdated. Your hardware is more than enough to handle LLE on thread, so by all means, go for it.
Quote:Framelimit and audio throttle. Is Auto Framelimit and audio throttle checked still the best combo? Or would framelimit off and audio throttle checked be better?
In recent revisions of Dolphin, audio throttling has been moved to the frame limit options, so you can't really turn off frame limits and turn on audio throttling at the same time. On my old laptop, Auto worked fine, but I set my frame limit to Audio on my new desktop, which is more accurate.
Quote:EFB copy to texture or RAM. Is RAM the more accurate one and should I enable the cache right next to it? I remember Natural Violence telling me that the heat glitches in Wind Waker could be fixed with EFB to RAM and internal resolution to x1 (which I don't mind, don't plan on enhancing graphics anyways). Would my CPU (i7 2700K at stock 3.5 Ghz speed) be able to handle it (Graphics card is an MSI Twin Forzr III Nvidia GTX 570, in case that factors in)?
EFB copy to texture is suitable most of the time. I only recall a few instances where RAM is needed. WW is one game, and Super Mario Sunshine used to be one, but Texture works fine now. Check out the Dolphin Wiki to find out which games have problems that RAM solves. Your CPU and GPU are stellar as far as Dolphin is concerned, so don't worry about handling WW, or most other games for that matter.
Quote:Speaking of my CPU, how well would it handle the LLE plugin? I plan on playing mostly Gamecube games, more specifically the ones below.
I have Super Mario Sunshine, WW, Four Swords, and Sonic Adventure 2: Battle. None of them requires LLE, as I've never encountered a problem with HLE audio while using them, though if you want to use LLE, go ahead. As I've said before, there's not too much you can't throw at your system, especially if you decided to overclock, though you should be fine at stock right now.
I haven't tried the GBA connection, and I'm not sure if it's a priority for the devs. You could always ask them to do something. That might stir them to work on it further, or just put it off even more.
