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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Few Questions.
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Few Questions.
05-21-2009, 09:21 AM
#11
cmccmc
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(05-21-2009, 09:06 AM)Veeeight Wrote:
(05-21-2009, 05:18 AM)SnowPin Wrote:
(05-21-2009, 05:09 AM)envisaged0ne Wrote: You won't be able to play it @ full speed since the emulator will treat your processor as a dual core. I have a 2.2 and I can only get up to 14 FPS. Is there anything else that's going wrong?

Just very slow... I get like 7 FPS even with Dual Core enabled -_-; They need to make Quad Cores work with it so I can play full speed Sad I can't find my GC so I have to resort to an emulator and now the emulator won't work Sad
Damn, I'm writing this for the second or third time on this forum but I hope it's worth it. I've discoverded long time ago that for some reason AMD cpus gives a lot better results in Dolphin than Intel. Lowest config I've tried Metroid Prime was AMD Athlon 64 3200+@2.3GHz and it gives average about 20fps (15-40fps), on Phenom I got fullspeed. 7-14fps on dual core cpu is incredibly poor result and I found in here many other post like that, about very poor results in Dolphin and MP 1 & 2 on Intel cpus. I wish Dolphin would be even better optimized for AMD cpus since its cheaper and faster than Intels.
(05-21-2009, 06:36 AM)envisaged0ne Wrote: From multiple posts I've read, it's unlikely they will work on getting it to work with quad cores. Something about the GC/Wii architecture that quad cores would do very little to improve performance.
U can't make anything more than operating system and some videos on one core and all game on second. This thing about using third core is not really sure, it's, as far as I know, about some sound counting on third but it may be even slower than on 2 cores so it's not sure.

Actually the devs already decided on doing this and It will be faster because right now it's doing sound and processing on 1 core and video on the other, that's 2 things on one core. Doing this will enable there to be less strain on each core and thus faster emulation.
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05-21-2009, 11:29 AM
#12
hakunushi Offline
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u know, more i think about it i can only think one thing.

this emulator runs a JIT(just in time) that gets the code coming from the game and translates(recompiles) it to a binary code(machine code), then this code goes to each plugin, and each plugin will get this binary code and execute it, thats wen it does a hardware call, now... for doing all these tasks ull need lots of processing power, but what i don get is why would we need a processor twice as powerfull than the original systems processor?

so ppl say it would be impossible to amulate an xbox 360 for example coz it got a 3 cores ppc at 3.2 ghz, so we would need a 6 ghz per core, but since ppc emulation is 1/15 that would be needed lot more than 6ghz, but since we gota a recompiler here would it still be valid?

well, for me here i got ps2 emu, gc emu and dreamcast emu i must say that dolphin uses same processing power for gc or wii games, always 80 - 90% of my cpu, dolphin never used 100% of it and still metroid and mario kart wii is slow sometimes, pcsx2 eats up like 90-95% and theres not a single game wich runs full speed all time here, (but wen sound works it works 100% of time), nulldc a dreamcast emulator uses only 30% of a single core of my processor and runs all games full speed (with sound all the time, man i guess even h264 video uses more processing power than this emulator sometimes), and chankast(another dreamcast emu) uses 50% of a single core of my processesor. so u see 2 emus of same system uses up diferent processing power, i mean that depends on the implementation used by each developer.

so im rly confuse if u use a JIT(thats the same technique used on java compilers) why would it be related to the real gc/wii core speed? since gc emulation uses almost same processing power as wii emulation we see thats not quite related isit?
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05-21-2009, 11:59 AM
#13
envisaged0ne Offline
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Makaron & Demul emulators for the dreamcast take up even more processing power than Chankast & NullDC & sometimes don't run games at full speed on my dual core 2.2 Ghz processor.
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06-30-2012, 09:36 PM (This post was last modified: 06-30-2012, 09:39 PM by Christiansw.)
#14
Christiansw Offline
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(05-21-2009, 01:21 AM)SnowPin Wrote: I downloaded the newest Dolphin for windows 32bit, I just want to know if I need to download anything else?

Do I need any bios imported from my Gamecube?
Do I need any plugins?

Could someone give me a link if I need plugins or anything like that?

Thanks Smile

Sorry for the long responses, as i late to discover, but if you want to speed up, you should update your graphic driver and latest direct x 9. you can enable the "openmp texture decoder" from the graphic>hacks
Check "EFB copies>texture" if your game support and no bugs.
(05-21-2009, 09:21 AM)cmccmc Wrote:
(05-21-2009, 09:06 AM)Veeeight Wrote:
(05-21-2009, 05:18 AM)SnowPin Wrote:
(05-21-2009, 05:09 AM)envisaged0ne Wrote: You won't be able to play it @ full speed since the emulator will treat your processor as a dual core. I have a 2.2 and I can only get up to 14 FPS. Is there anything else that's going wrong?

Just very slow... I get like 7 FPS even with Dual Core enabled -_-; They need to make Quad Cores work with it so I can play full speed Sad I can't find my GC so I have to resort to an emulator and now the emulator won't work Sad
Damn, I'm writing this for the second or third time on this forum but I hope it's worth it. I've discoverded long time ago that for some reason AMD cpus gives a lot better results in Dolphin than Intel. Lowest config I've tried Metroid Prime was AMD Athlon 64 3200+@2.3GHz and it gives average about 20fps (15-40fps), on Phenom I got fullspeed. 7-14fps on dual core cpu is incredibly poor result and I found in here many other post like that, about very poor results in Dolphin and MP 1 & 2 on Intel cpus. I wish Dolphin would be even better optimized for AMD cpus since its cheaper and faster than Intels.
(05-21-2009, 06:36 AM)envisaged0ne Wrote: From multiple posts I've read, it's unlikely they will work on getting it to work with quad cores. Something about the GC/Wii architecture that quad cores would do very little to improve performance.
U can't make anything more than operating system and some videos on one core and all game on second. This thing about using third core is not really sure, it's, as far as I know, about some sound counting on third but it may be even slower than on 2 cores so it's not sure.

Actually the devs already decided on doing this and It will be faster because right now it's doing sound and processing on 1 core and video on the other, that's 2 things on one core. Doing this will enable there to be less strain on each core and thus faster emulation.

Well if the game stable, you're wrong. If the game isn't stable, you're right. So careful at relative words!Exclamation
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06-30-2012, 11:53 PM
#15
Shonumi Offline
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You do know that this thread is like 3 years old right? Most of the people who posted in this thread haven't been seen here in years either (the OP hasn't logged in for like 2 years). Try not to necropost unless you're really solving an age-old Dolphin issue or something of that scale.
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