shader caches don't break between versions anymore.
Feature Request Thread
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12-07-2018, 12:47 AM
(12-06-2018, 09:57 AM)Helios Wrote: shader caches don't break between versions anymore. Maybe I'm using the wrong terminology but something does reset whenever Dolphin is updated. Perhaps it is related to my setup:
The same happens with SMG2 and other games for which I have a large UID cache. Games with a small cache compile rather quickly the first time. Other than this, my PC runs games very fast. I thought this was normal behavior and had assumed that this shader compilation wait time was the price to pay for smooth gameplay, but if you think my pre-compiled cache is somehow being invalidated when it shouldn't, please let me know what I should check to improve this.
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000
12-07-2018, 02:20 AM
custom FPS lock.
So let's say somebody has an older machine and can lock the frames at 30fps and still have decent stable frames?
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 12-07-2018, 02:24 AM
(12-07-2018, 02:20 AM)djneo Wrote: custom FPS lock. If you want to run the game at a slower framerate while still having the same gameplay speed, you need game-specific hacks. It's impossible to add a general solution to Dolphin. If you don't need it to have the same gameplay speed (I'm guessing you do want that, though), you can just set the Speed Limit in the settings to a lower value. 12-07-2018, 03:03 AM
(12-07-2018, 02:24 AM)JosJuice Wrote: If you want to run the game at a slower framerate while still having the same gameplay speed, you need game-specific hacks. It's impossible to add a general solution to Dolphin. Alright Thanks for the explanation..
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 12-08-2018, 12:13 AM
(12-07-2018, 12:47 AM)themanuel Wrote: Maybe I'm using the wrong terminology but something does reset whenever Dolphin is updated. Can someone confirm if what I am describing is normal UID cache generation behavior, or if perhaps there may be a problem with my setup? If it is normal behavior, would that be a feasible request?
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000
01-09-2019, 10:54 PM
Is there a fast forward feature on Android, and if not are there any plans to implement it? I like speeding up things and fast forwarding definitely helps with things like unskipable cutscenes and dragged out animations. A toggle FF button would be great
01-09-2019, 11:14 PM
(01-09-2019, 10:54 PM)bik4eto Wrote: Is there a fast forward feature on Android, and if not are there any plans to implement it? I like speeding up things and fast forwarding definitely helps with things like unskipable cutscenes and dragged out animations. A toggle FF button would be great Currently, there's only the ability to have fast forward all the time, not the ability to toggle it like on PC. It's something we could add at some point, but right now it wouldn't be very useful, since the best Android phones barely can run games at full speed (and not always even that). 01-20-2019, 01:24 PM
Android, running on Nvidia Shield TV:
Could Dead Zone settings be added to the controller config options in-app? I am having issues with configuring xbox360 controllers for a >0 dead zone. |
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