(05-09-2018, 03:21 PM)Helios Wrote: That gets messy and doesn't actually solve the problem of one of the reasons why Wii games desync. Any inconsistencies between netplay users in NAND can potentially cause a desync.
But we're already creating a temporary blank NAND and copying just the game's save file to it... We would just need to extend that so that the save file gets sent to other player too.