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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
02-11-2015, 02:07 PM
#981
ReyVGM Offline
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Is there any option to automatically pause the emu when it loses focus that I might have missed somewhere?
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02-13-2015, 11:10 AM
#982
ReyVGM Offline
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Another request:

To be able to use both a controller and keyboard inputs at the same time.

My controller doesn't have enough buttons, so I set some to the keyboard, but they don't work unless I select the keyboard as the input, but then the controller does not work Tongue
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02-13-2015, 11:15 AM
#983
Invader Offline
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(02-13-2015, 11:10 AM)ReyVGM Wrote: Another request:

To be able to use both a controller and keyboard inputs at the same time.

My controller doesn't have enough buttons, so I set some to the keyboard, but they don't work unless I select the keyboard as the input, but then the controller does not work Tongue

Already possible. Right-click the button and change the input device to keyboard. Wink
[Image: 3qpbaX8.png]
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02-13-2015, 11:23 AM
#984
jandrist Offline
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(02-08-2015, 03:59 PM)ReyVGM Wrote: I have a few simple requests:


1) Automatically pause the emu when it loses focus.
If you do this, please make it optional. This allows me to let my niece play with it on the television while I use the machine for other more lightweight things.
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02-13-2015, 03:16 PM
#985
Aleron Ives Offline
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(02-13-2015, 11:15 AM)Invader Wrote: Already possible. Right-click the button and change the input device to keyboard. Wink
On a related note, is it also possible to have the same function mapped to both a controller and the keyboard?
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02-13-2015, 07:28 PM
#986
RachelB Offline
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(02-13-2015, 03:16 PM)Aleron Ives Wrote:
(02-13-2015, 11:15 AM)Invader Wrote: Already possible. Right-click the button and change the input device to keyboard. Wink
On a related note, is it also possible to have the same function mapped to both a controller and the keyboard?

Yes it is.
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02-14-2015, 03:13 AM
#987
Dolphy Offline
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HLE fix for the rogue squadron series.
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02-14-2015, 02:30 PM (This post was last modified: 02-14-2015, 02:31 PM by ReyVGM.)
#988
ReyVGM Offline
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(02-13-2015, 11:15 AM)Invader Wrote: Already possible. Right-click the button and change the input device to keyboard. Wink


Ooh, thanks!

It's a bit convoluted, but I it's better than not having the option Tongue


(02-13-2015, 11:23 AM)jandrist Wrote: If you do this, please make it optional. This allows me to let my niece play with it on the television while I use the machine for other more lightweight things.


Every single other emu I use has the "pause when focus is lost" optional. So I hope and assume that if it's implemented here, it will be optional too.
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02-15-2015, 04:43 AM
#989
ReyVGM Offline
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Hey guys, I hate to keep bothering you with requests, but...

Is it possible to note (in the messages that popup) if a save state is occupied or not when you pick a slot? Personally I use multiple save slots for varied things, but I have to constantly keep picking a slot and loading it first to see if it's occupied to avoid overwriting a used slot.

Thanks and sorry for asking so much Tongue
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02-15-2015, 08:46 PM
#990
Zee530 Offline
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Unless this format has been changed you can view available save states at User/Statesaves, the file format of each corresponds to it's respective slot and means that it's in use, so simply use a slot that doesn't appear in the folder.
......?????
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