Is there any option to automatically pause the emu when it loses focus that I might have missed somewhere?
Feature Request Thread
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02-13-2015, 11:10 AM
Another request:
To be able to use both a controller and keyboard inputs at the same time. My controller doesn't have enough buttons, so I set some to the keyboard, but they don't work unless I select the keyboard as the input, but then the controller does not work 02-13-2015, 11:15 AM
(02-13-2015, 11:10 AM)ReyVGM Wrote: Another request: Already possible. Right-click the button and change the input device to keyboard. 02-13-2015, 11:23 AM
02-13-2015, 03:16 PM
02-13-2015, 07:28 PM
(02-13-2015, 11:15 AM)Invader Wrote: Already possible. Right-click the button and change the input device to keyboard. Ooh, thanks! It's a bit convoluted, but I it's better than not having the option (02-13-2015, 11:23 AM)jandrist Wrote: If you do this, please make it optional. This allows me to let my niece play with it on the television while I use the machine for other more lightweight things. Every single other emu I use has the "pause when focus is lost" optional. So I hope and assume that if it's implemented here, it will be optional too. 02-15-2015, 04:43 AM
Hey guys, I hate to keep bothering you with requests, but...
Is it possible to note (in the messages that popup) if a save state is occupied or not when you pick a slot? Personally I use multiple save slots for varied things, but I have to constantly keep picking a slot and loading it first to see if it's occupied to avoid overwriting a used slot. Thanks and sorry for asking so much 02-15-2015, 08:46 PM
Unless this format has been changed you can view available save states at User/Statesaves, the file format of each corresponds to it's respective slot and means that it's in use, so simply use a slot that doesn't appear in the folder.
......?????
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