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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
01-21-2015, 10:39 AM
#961
Korados Offline
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Thank you, but still, I would find a button more convenient. Not only for me, but also for the newbies at Dolphin, who might are afraid of deleting any folders.
Would it be possible to add this feature? I'm just asking. I don't insist on it, but I really think it would be easier.
These are the specs of my newest laptop:

XMG Pro 17
Windows 10 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB
32 GB RAM DDR4
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01-21-2015, 10:55 AM
#962
cammelspit Offline
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Still think it would be amazing to have an option to load the whole ISO into RAM before executing it. I know you can use ramdrives and I have in the past but integrated would be amazeballs... Especially for those ppl with lots of RAM.
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01-21-2015, 11:00 AM
#963
Fiora Offline
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If you really want to do that, you could do something like write a script to do something along the lines of 'cat mygame.iso > NUL" before running Dolphin. That'll put it in your disk cache, which has the same effect.

Since Dolphin intentionally throttles reads from the disk to speeds far below that even an ancient hard disk can achieve, though, it probably won't change much...
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01-21-2015, 11:04 AM
#964
cammelspit Offline
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(01-21-2015, 11:00 AM)Fiora Wrote: If you really want to do that, you could do something like write a script to do something along the lines of 'cat mygame.iso > NUL" before running Dolphin. That'll put it in your disk cache, which has the same effect.

Since Dolphin intentionally throttles reads from the disk to speeds far below that even an ancient hard disk can achieve, though, it probably won't change much...

ya, I was assuming having the whole fast disk reads thing and getting a blazing face meltingly awesome KY filled waterside of doom off a cliff.... Prolly not realistic but... Meh...
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01-21-2015, 11:05 AM
#965
Fiora Offline
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Personally I kinda just hold tab during loading screens; it's not perfect but it feels nicer than risking hanging the game with improperly emulated disk speeds.
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01-25-2015, 09:59 AM
#966
Djangot20
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It would be very cool to have a modifier for two different main joy control button assignments. Aiming a bow or a gun with aswd is rough, but pressing shift or what have you to use the mouse... that'd be awesome.
Thanks.
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01-25-2015, 03:54 PM
#967
vsub Offline
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I have two simple requests.

1.I wasn't able to find such a hotkey so...can't you add the ability to switch between save state slots.I always use some hotkey to switch between slots on any emulator and I never used the feature to directly save to a certain slot using hotkeys.And if such feature is added,show a on screen message when you are switching to another slot or at least add in to the window title(currently I never know on which slot I am)
Currently I'm using only the first slot to load\save

2.Add the ability to set hotkeys using the gamepad too,not only the keyboard(like when you are configuring the controller...you can have multiple keys for a controller button)
i7 4771 3.5Ghz,GTX750TI,16GB RAM
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02-01-2015, 07:00 AM
#968
Dogway Offline
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1) on demand 7z uncompression

2) allow for custom savestate folder paths
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02-01-2015, 07:37 AM
#969
JosJuice Offline
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(02-01-2015, 07:00 AM)Dogway Wrote: 1) on demand 7z uncompression
In order to access a piece of data from a 7z file, it is necessary to decompress all the data before that point. This pretty much means that the entire ISO would have to be decompressed every time the game is started, so there's not much point in doing it on demand.
(02-01-2015, 07:00 AM)Dogway Wrote: 2) allow for custom savestate folder paths
This is something that a number of people want. There is an issue assigned for it on the issue tracker, but there hasn't been any progress yet. https://code.google.com/p/dolphin-emu/issues/detail?id=7756
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02-01-2015, 10:19 AM
#970
SonofUgly Away
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Dump and Load custom 3D models.

It's been brought up before, and neobrain seemed interested in it a couple years ago detailing that it's not impossible. With custom textures and models, artists could make games look amazing, and even amateurs could do a lot as a lot of GC games went for simple round models that would benefit from easy-to-do smoothing.
Plus Wii U games are decryptable now, so people could take models from those games for an easy and quick improvement (perhaps just posting howtos and not sharing copyrighted models on the forums).
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