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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
01-13-2015, 07:04 PM (This post was last modified: 01-13-2015, 11:25 PM by kirbypuff.)
#941
kirbypuff Offline
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(01-13-2015, 05:01 AM)KHg8m3r Wrote: WASAPI. What benefits would it bring?

* Hardware acceleration (on Windows 8.1 and newer), even with integrated Realtek chips
* Exclusive mode for "Direct" (high quality) audio
* Lower latency, especially in pull (event) mode
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01-13-2015, 10:49 PM
#942
miegs3 Offline
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I posted this elsewhere without realizing this thread existed, but I would like a pointer calibration option.
Ideally something like the calibration in some (sadly not enough) shooter games but even manual with some shortcut keys to move would be nice.
OS: Windows 7 x64
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01-13-2015, 11:34 PM (This post was last modified: 01-13-2015, 11:54 PM by kirbypuff.)
#943
kirbypuff Offline
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More command-line switches, useful for benchmarking and other things:

/n , --no_gui = Start Dolphin without the Wx/Qt UI (browser) and CLI wndow. Effective when used together with /e
/s, --snap_on_exit = auto-save a screenshot when exiting with the "Esc" key. Effective when used together with /b


FR list updated:
https://forums.dolphin-emu.org/Thread-feature-request-thread?pid=344946#pid344946
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01-15-2015, 05:19 AM (This post was last modified: 01-15-2015, 05:27 AM by dogen.)
#944
dogen Offline
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Is it feasible to allow changing of graphics/emulation setting while a game is already running? PCSX2 lets you do this and I'm just wondering if dolphin could do the same. I like to mess with settings a lot, so it's kind of annoying having to quit and restart emulation any time I want to change anything.

edit - whoops, I guess you can. This whole time I assumed you couldn't because fullscreen resolution is greyed out and I didn't look any further. Never mind.
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01-15-2015, 08:28 AM
#945
RachelB Offline
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Most settings can be changed at any time, but certain ones can't easily be made switchable during emulation, so they're just disabled.
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01-16-2015, 04:11 PM
#946
Celine081
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Merci beaucoup pour les infos [color=#393333]etui samsung galaxy tab 4[/color] [color=#393333]etui samsung galaxy tab 4 10.1[/color]
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01-19-2015, 03:31 AM
#947
XorUnison Offline
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* Adjustable Framerate: Make a setting that allows us to play 60 FPS games on 45 FPS or 30 FPS (not talking about the CPU Clock Override function)
-This would drastically improve the playability of resource intense games like Metroid
OS: Win Server 2012 x64 (W8.1 x64)
CPU: AMD FX-8350 @ 4,0 GHz
GPU: AMD HD7970
RAM: 32GB DDR3-1600 Kingston HyperX
Build: 5.0 - Most Current Dev Build
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01-19-2015, 03:35 AM (This post was last modified: 01-19-2015, 03:35 AM by Fiora.)
#948
Fiora Offline
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I don't think such a thing is physically possible without very invasive modifications to the individual games' engines.
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01-19-2015, 03:39 AM
#949
KHg8m3r Offline
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You can set the framelimit under Config to 45 or 30 if you want to play in slow motion. Making a game that was designed to play at 60 fps on the real hardware run at lower fps will only slow it down, not drop frames and still run fullspeed.

Also, grab the latest dev build from here to get the best speed: https://dolphin-emu.org/download/
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01-19-2015, 05:29 AM (This post was last modified: 01-19-2015, 05:30 AM by RachelB.)
#950
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(01-19-2015, 03:31 AM)XorUnison Wrote: * Adjustable Framerate: Make a setting that allows us to play 60 FPS games on 45 FPS or 30 FPS (not talking about the CPU Clock Override function)
-This would drastically improve the playability of resource intense games like Metroid

No it wouldn't. The performance gain would be quite minimal.
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