Feature request:
Post-Processing-Effect with the Direct3D9/11 graphics backend
Post-Processing-Effect with the Direct3D9/11 graphics backend
![[Image: 8fhx2zum.gif]](http://s14.directupload.net/images/120731/8fhx2zum.gif)
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Feature Request Thread
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06-21-2012, 02:16 AM
Feature request:
Post-Processing-Effect with the Direct3D9/11 graphics backend
![]() 06-21-2012, 03:40 AM
Load custom textures while simultaneously dumping the original textures (although probably only the ones that aren't being replaced would be needed).
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56 06-21-2012, 03:45 AM
AON Wrote:Load custom textures while simultaneously dumping the original texturesThat's already possible. 06-21-2012, 04:25 AM
06-21-2012, 04:26 AM
(06-21-2012, 02:16 AM)DefenderX Wrote: Feature request: And what about this? ![]() 06-21-2012, 04:50 AM
(This post was last modified: 06-21-2012, 04:51 AM by AnyOldName3.)
So why, then, when dump textures and load custom textures are on, are no textures dumped, regardless of whether there actually are any custom textures in use?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56 06-21-2012, 04:56 AM
dunno, what build are you using and do you have those settings enabled before you start the game?
06-21-2012, 05:02 AM
Every build I've used has this issue (which includes 3.0, something around 3.0-450, something from lectrode around 3.0-450, something around 3.0-470, and 3.0-689).
I generally don't change settings while the game is running, so that won't be the issue.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56 06-21-2012, 05:18 AM
neobrain Wrote:Not quite, you can just dump those textures which aren't customized. Anything else likely won't be supported.I've had my custom textures being dumped. Not sure which exact build it was. I think it was either 3.0 or the latest at the point of time. (3.0-682 or so) |
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