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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
02-04-2011, 12:36 PM (This post was last modified: 02-04-2011, 12:36 PM by ayami6969.)
#541
ayami6969 Offline
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(02-04-2011, 11:28 AM)mlody45 Wrote: I just bought gamepad and configured it, and i miss one thing:

I want that i can set button B to one button on gamepad and mouse button at same time. I only need it for mario galaxy, so i need mouse only to control wiimote. B button is for jumping and to accept things like save game, so i have to show it with mouse and click on gamepad. Its not very comfortable.

If someone could help I would be gratefull.

Thanks in advance.

PS. Sorry for my english.

A better Dolphin controller config UI that can do what you're suggesting would be great one day, but in the meantime you can use XPadder to do what you want. Just bind the Dolphin keys to keys on your keyboard and then use XPadder to bind those to your controller, it'll let you do exactly what you want.
If the FPS is erratic, this option may help.
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02-04-2011, 09:42 PM
#542
ExtremeDude2 Online
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Rapid Fire for controller
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02-05-2011, 01:58 AM
#543
Number 28 Offline
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(02-04-2011, 11:28 AM)mlody45 Wrote: I just bought gamepad and configured it, and i miss one thing:

I want that i can set button B to one button on gamepad and mouse button at same time. I only need it for mario galaxy, so i need mouse only to control wiimote. B button is for jumping and to accept things like save game, so i have to show it with mouse and click on gamepad. Its not very comfortable.

If someone could help I would be gratefull.

Thanks in advance.

PS. Sorry for my english.

As far as I can tell there's nothing to stop you binding as many keys/gamepad buttons as you like to B.

In the wiimote config, right-click on the button you want to bind and more options will appear. Use the '| OR' button to apply more bindings. No need for Xpadder.
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02-05-2011, 08:29 AM
#544
mlody45
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Quote:As far as I can tell there's nothing to stop you binding as many keys/gamepad buttons as you like to B.

In the wiimote config, right-click on the button you want to bind and more options will appear. Use the '| OR' button to apply more bindings. No need for Xpadder.

Wow, its so easy, thank you very much Big Grin It works perfect. There are so many options that i dont know.
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02-05-2011, 11:35 AM
#545
emu-muncher Offline
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I'm 99% sure this doesn't exist......I'd like a sensitivity option for the thumbsticks in the GC pad options. I cant aim for s*** with the bow and arrow on zelda lol.
Intel core i5 750 @ 3.2 GHz / AMD 5850 / 4GB RAM @ 1600 MHz
Windows 7 x64
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02-09-2011, 02:06 PM
#546
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It'd be nice if windowed mode could be locked somehow so it was impossible to resize by accidentally clicking the edge of the window, or worse still, close it when the mouse strays a bit.
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05-26-2011, 05:09 AM
#547
kernel64 Offline
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How about a feature to elegantly exit emulation when ESC is pressed? Suppose you press Esc, emulation stops with an overlayed dialog and a dimmed background asking to press Y to confirm or N to resume emulation. If Y is pressed then you exit emulation and the usual Dolphin gui is displayed.

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05-26-2011, 03:32 PM
#548
Dimitri Away
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There already is the Display->Confirm On Stop option which, when using ESC or the Stop button, opens a dialog window asking you whether to confirm you want to exit the emulation.
It will neither pause the game nor show a dimmed background, though...
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05-26-2011, 11:16 PM
#549
coxtor
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It would be great to be able to use the Wii Classic / Pro Controller as a Gamecubecontroller -> I wasn't able to assign the Keys in the Configuration. Or is there already a way?
Thank you
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05-28-2011, 07:50 AM
#550
jbsoum
Unregistered
 
First of all, love this emulator! It has unmatched superiority over other 7th gen emulators! Hooray open source!

My feature request is that I would like a way for the wiimotes to be picked up as the game is started, without having to interact with the wiimote plugin.

So, my understanding of the plugin is that you alternate pressing 'Pair Up' and 'Refresh' until your remotes are recognized in the windows bluetooth stack, and then subsequently recognized by the plugin.

So, how about this? Leave an option for an 'Automatic Pairing,' where this sequence of entires happens automatically after the game starts playing, perhaps for the first 30 seconds or so while the Wii warning screen displays, and then someone could just press 1 and 2 simultaneously as the game starts, and their remote would be entered into the bluetooth stack and recognized by dolphin.

I think this would make dolphin 'feel' more like a Wii.
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