I would like to see the abiltiy to use a diffrent plugin for each different pad.
so for example gamepad 1 would use GCPad while gamepad 2 would use nJoy
so for example gamepad 1 would use GCPad while gamepad 2 would use nJoy
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Feature Request Thread
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03-08-2010, 10:18 PM
I would like to see the abiltiy to use a diffrent plugin for each different pad.
so for example gamepad 1 would use GCPad while gamepad 2 would use nJoy 03-15-2010, 02:15 PM
(03-06-2010, 01:06 PM)James333 Wrote:Well wiimote works pretty well on medium sized tv sets. You get serious problems with huge screens, and there scaling pointer values would definately help. It's not an issue for anything else than shooters, like Resident Evil UC and such. It just feels wrong to shoot into different location on screen instead of the actual position. If you had played Ghost Squad (sorry I remembered the name wrong first time), you'd know what I mean by proper calibration, you can even hide pointers and you still can play the game! Calibrating a mouse is "a bit" different thing as the whole point with Wiimote is that you can point a spot with it...(03-06-2010, 03:23 AM)rizu Wrote: I don't know if this has been requested before or not, but now that real wiimote support is getting better, I'd love to see a proper wiimote calibration to correct wii pointer position on screen. I know wii doesn't have one but it should be doable on PC. This would also make Dolphin usable on big screens, currently I have to downsize the screen to be able to use wiimotes properly.We don't even have a proper calibration for the mouse 03-17-2010, 02:20 AM
just wondering, but, is there any possibility to add the homebrew channel? that would be sweet, I LOVE BRAWL +!!!!!!!
OS: Windows 7 Ultimate
CPU: Intel Core 2 Duo E7400 2.80 GHz VGA: Radeon HD 5750 1 GB RAM: x2 Titan 1 GB (2GB) Board: Asus Realtek P5QL/EPU 03-17-2010, 02:59 AM
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
05-28-2010, 05:35 PM
well... i brought new super mario bros. and i can play it via my wiimote and xbox gamepad but is there a way like
player 1 through Wiimote , Player 2 through XBOX Gamepad and player 3 through ma keyboar :? if theres please tell me!! haha! =)
05-29-2010, 07:42 AM
Sorry if its already been suggested, but this thread is quite long. I would love to see a render depth option. Like a sliding scale of how far to render the world. This would boost speeds on all systems / games if its possible.
I would assume this is simple to do as long as you get the ID for the controller or whatever it is you need. Would you be bale to add the DJ Hero turntable as an option for the emulated Wii remote? It doesn't even have to have the scratches and all that set to a button, because the game can still be controlled with the guitar controller. I just want it to be able to recognize a turntable connected, so I can get to the select a character screen.
You see, I REALLY need the daft punk character models. So I was going to rip them myself, but you can't get to the select a DJ screen without having a turntable controller "attached". So as long as it sees that there is one, I can get to the screen to rip the models, and that's all I need. (Though having full turntable support would be awesome too.) Thanks! EDIT: Looking at the code it seems all that would need ot be done is to replace the ID of the guitar controller with the ID of the turntable controller and that should be it, right? I would still be able to control it the same way as the guitar, but it would think its the turntable? EDIT 2: And this definitely looks like it would help. It's got all of the values there for each button and everything, including the ID, but the ID seems to be one value short (It's got 5 values, while the other emulated extensions have 6). |
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