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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
03-08-2010, 10:18 PM
#471
johnny777
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I would like to see the abiltiy to use a diffrent plugin for each different pad.

so for example gamepad 1 would use GCPad while gamepad 2 would use nJoy
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03-15-2010, 02:15 PM
#472
rizu
Unregistered
 
(03-06-2010, 01:06 PM)James333 Wrote:
(03-06-2010, 03:23 AM)rizu Wrote: I don't know if this has been requested before or not, but now that real wiimote support is getting better, I'd love to see a proper wiimote calibration to correct wii pointer position on screen. I know wii doesn't have one but it should be doable on PC. This would also make Dolphin usable on big screens, currently I have to downsize the screen to be able to use wiimotes properly.

What I'm talking about is kinda the same thing that has been done on Ghost Recon, that game has internal calibration routines so when you shoot somewhere in screen, it's also the actual location too.

I know there are limitations, like calibration is dependant on where you stand, but it would still make a great deal if such would be there. Even simple multiplier value for IR x,y sensitivity would help!
We don't even have a proper calibration for the mouse Tongue , but the last time I used the pointer It wasn't that bad , the problem is that the games and the wiimote are made to work with big sized screens
Well wiimote works pretty well on medium sized tv sets. You get serious problems with huge screens, and there scaling pointer values would definately help. It's not an issue for anything else than shooters, like Resident Evil UC and such. It just feels wrong to shoot into different location on screen instead of the actual position. If you had played Ghost Squad (sorry I remembered the name wrong first time), you'd know what I mean by proper calibration, you can even hide pointers and you still can play the game! Calibrating a mouse is "a bit" different thing as the whole point with Wiimote is that you can point a spot with it...
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03-17-2010, 02:20 AM
#473
elHBO22 Offline
Junior Member
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Posts: 5
Threads: 1
Joined: Oct 2009
just wondering, but, is there any possibility to add the homebrew channel? that would be sweet, I LOVE BRAWL +!!!!!!!
OS: Windows 7 Ultimate
CPU: Intel Core 2 Duo E7400 2.80 GHz
VGA: Radeon HD 5750 1 GB
RAM: x2 Titan 1 GB (2GB)
Board: Asus Realtek P5QL/EPU
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03-17-2010, 02:59 AM
#474
elite Offline
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Posts: 108
Threads: 8
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http://forums.dolphin-emu.org/thread-7431.html
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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04-10-2010, 05:27 AM
#475
TheToughestBloke
Unregistered
 
DUALSHOCK 3/SIXAXIS Controller support?
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05-28-2010, 05:35 PM
#476
yusolaifdfer
Unregistered
 
well... i brought new super mario bros. and i can play it via my wiimote and xbox gamepad but is there a way like
player 1 through Wiimote , Player 2 through XBOX Gamepad and player 3 through ma keyboar :? Sad if theres please tell me!! haha! =)
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05-29-2010, 07:42 AM
#477
meeker
Unregistered
 
Sorry if its already been suggested, but this thread is quite long. I would love to see a render depth option. Like a sliding scale of how far to render the world. This would boost speeds on all systems / games if its possible.
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05-29-2010, 02:30 PM
#478
Wyrick
Unregistered
 
Native Resolution option in DX9.
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05-30-2010, 12:55 PM (This post was last modified: 05-30-2010, 01:22 PM by G2K.)
#479
G2K Offline
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Posts: 25
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I would assume this is simple to do as long as you get the ID for the controller or whatever it is you need. Would you be bale to add the DJ Hero turntable as an option for the emulated Wii remote? It doesn't even have to have the scratches and all that set to a button, because the game can still be controlled with the guitar controller. I just want it to be able to recognize a turntable connected, so I can get to the select a character screen.

You see, I REALLY need the daft punk character models. So I was going to rip them myself, but you can't get to the select a DJ screen without having a turntable controller "attached". So as long as it sees that there is one, I can get to the screen to rip the models, and that's all I need. (Though having full turntable support would be awesome too.) Thanks!

EDIT: Looking at the code it seems all that would need ot be done is to replace the ID of the guitar controller with the ID of the turntable controller and that should be it, right? I would still be able to control it the same way as the guitar, but it would think its the turntable?

EDIT 2: And this definitely looks like it would help. It's got all of the values there for each button and everything, including the ID, but the ID seems to be one value short (It's got 5 values, while the other emulated extensions have 6).
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06-06-2010, 10:10 AM
#480
sh4dow Offline
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Posts: 11
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Joined: May 2010
i too would love to see ciso support in a future version. Smile
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