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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
03-03-2010, 02:15 AM
#451
GodRays Offline
"Playable" ... rrright.
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Is this it ?
http://www.shopping.com/xPO-Saitek-Saitek-USB-Action-Pad

It doesn't have an analog stick ...
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03-03-2010, 06:34 AM
#452
hpfx
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(03-03-2010, 02:15 AM)GodRays Wrote: Is this it ?
http://www.shopping.com/xPO-Saitek-Saitek-USB-Action-Pad

It doesn't have an analog stick ...
Yes it is.
it's not really an analog one, but the "dolphin wiimote plugin" believe it have :
"Analog1" move from values [color=#FF0000]0[/color] to [color=#006400]128 [/color]to [color=#0000CD]255[/color] when I move the pad from [color=#FF0000]left [/color]to [color=#006400]center [/color]to [color=#0000CD]right[/color].

And, when I try to asign wiimote-Left and wiimote-right keys to the left and right of my pad, the plugin does not recognize them... like if it were analog ones.
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03-06-2010, 03:23 AM
#453
rizu
Unregistered
 
I don't know if this has been requested before or not, but now that real wiimote support is getting better, I'd love to see a proper wiimote calibration to correct wii pointer position on screen. I know wii doesn't have one but it should be doable on PC. This would also make Dolphin usable on big screens, currently I have to downsize the screen to be able to use wiimotes properly.

What I'm talking about is kinda the same thing that has been done on Ghost Recon, that game has internal calibration routines so when you shoot somewhere in screen, it's also the actual location too.

I know there are limitations, like calibration is dependant on where you stand, but it would still make a great deal if such would be there. Even simple multiplier value for IR x,y sensitivity would help!
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03-06-2010, 10:25 AM
#454
Bananaman Offline
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More of the configuration settings should be available to set on a per-game basis. In particular, I'd like to see this for the following settings:
-CPU emulator engine
-frame limit
-enable cheats
-widescreen hack
-level of anisotropic filtering / anti-aliasing
-aspect ratio
-screen resolution
-safe texture cache mode
-which plugin(s) to use for graphics/input/audio

I'm sure there are additional settings that would be useful to have change on a per-game basis, but the ones listed just struck me as being most-beneficial.
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03-06-2010, 10:40 AM
#455
kernel64 Offline
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The "Delete ISO" option should be removed from the Game List as it is really UNSAFE. Mi kid accidentally erased all of my ISOS and now I have to redump them.Dodgy

Just a safety measure that will save us a lot of time for some of us who do let their kids play with this emu.Tongue

Rig

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*RAM 8GB DDR3(1600)
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03-06-2010, 10:51 AM
#456
GodRays Offline
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Your kid could also format your hard disk with 3-4 clicks. Wanna disable your mouse ?

Let's get serious, auto-reconnect for the first wiimote !
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03-06-2010, 12:40 PM
#457
Bananaman Offline
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(03-06-2010, 10:40 AM)kernel64 Wrote: The "Delete ISO" option should be removed from the Game List as it is really UNSAFE. Mi kid accidentally erased all of my ISOS and now I have to redump them.Dodgy

Just a safety measure that will save us a lot of time for some of us who do let their kids play with this emu.Tongue

(03-06-2010, 10:51 AM)GodRays Wrote: Your kid could also format your hard disk with 3-4 clicks. Wanna disable your mouse ?

GodRays, your argument is a silly one. The solution you so humorously offered is meant to illustrate your point that by disabling the mouse, properly using the rest of the computer becomes overly complicated. Removing the "Delete ISO" option from the context-menu as Kernel64 suggested, would not inhibit the user's ability to properly operate the emulator. Furthermore, I think it's safe to say that the feature is redundant, seeing as how a user can manually delete an ISO in the same manner as deleting any other file on their computer.
Intel Q6600 @ 2.40 GHz w/ 2GB RAM
nVidia nForce 780i SLI FTW motherboard
Two nVidia GeForce 8800 GTS 512MB GPU's in SLI
Windows 7: Ultimate x64
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03-06-2010, 01:06 PM (This post was last modified: 03-06-2010, 01:11 PM by James333.)
#458
James333 Offline
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(03-06-2010, 10:40 AM)kernel64 Wrote: The "Delete ISO" option should be removed from the Game List as it is really UNSAFE. Mi kid accidentally erased all of my ISOS and now I have to redump them.Dodgy

Just a safety measure that will save us a lot of time for some of us who do let their kids play with this emu.Tongue
(03-06-2010, 10:51 AM)GodRays Wrote: Your kid could also format your hard disk with 3-4 clicks. Wanna disable your mouse ?
xDDDD, If I want to erase anything I use the OS for that , Dolphin is buggy even in that kind of things. And seriously, I think that nobody uses that function ( I didn't even knew that it existed )

(03-06-2010, 10:51 AM)GodRays Wrote: Let's get serious, auto-reconnect for the first wiimote !
I already did a patch for that http://forums.dolphin-emu.org/thread-7131-post-72146.html#pid72146


(03-06-2010, 10:25 AM)Bananaman Wrote: More of the configuration settings should be available to set on a per-game basis. In particular, I'd like to see this for the following settings:
-CPU emulator engine
-frame limit
-enable cheats
-widescreen hack
-level of anisotropic filtering / anti-aliasing
-aspect ratio
-screen resolution
-safe texture cache mode
-which plugin(s) to use for graphics/input/audio

I'm sure there are additional settings that would be useful to have change on a per-game basis, but the ones listed just struck me as being most-beneficial.
It can be done , but the iso proreties list would be huge
(03-06-2010, 03:23 AM)rizu Wrote: I don't know if this has been requested before or not, but now that real wiimote support is getting better, I'd love to see a proper wiimote calibration to correct wii pointer position on screen. I know wii doesn't have one but it should be doable on PC. This would also make Dolphin usable on big screens, currently I have to downsize the screen to be able to use wiimotes properly.

What I'm talking about is kinda the same thing that has been done on Ghost Recon, that game has internal calibration routines so when you shoot somewhere in screen, it's also the actual location too.

I know there are limitations, like calibration is dependant on where you stand, but it would still make a great deal if such would be there. Even simple multiplier value for IR x,y sensitivity would help!
We don't even have a proper calibration for the mouse Tongue , but the last time I used the pointer It wasn't that bad , the problem is that the games and the wiimote are made to work with big sized screens
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
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03-06-2010, 01:41 PM
#459
Bananaman Offline
Junior Member
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Posts: 29
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Joined: Mar 2010
(03-06-2010, 01:06 PM)James333 Wrote:
(03-06-2010, 10:25 AM)Bananaman Wrote: More of the configuration settings should be available to set on a per-game basis. In particular, I'd like to see this for the following settings:
-CPU emulator engine
-frame limit
-enable cheats
-widescreen hack
-level of anisotropic filtering / anti-aliasing
-aspect ratio
-screen resolution
-safe texture cache mode
-which plugin(s) to use for graphics/input/audio

I'm sure there are additional settings that would be useful to have change on a per-game basis, but the ones listed just struck me as being most-beneficial.
It can be done , but the iso proreties list would be huge
yes, but you see that's why God invented the scrollbar! Big Grin
Intel Q6600 @ 2.40 GHz w/ 2GB RAM
nVidia nForce 780i SLI FTW motherboard
Two nVidia GeForce 8800 GTS 512MB GPU's in SLI
Windows 7: Ultimate x64
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Reply
03-06-2010, 02:05 PM
#460
James333 Offline
Above and Beyond
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Posts: 1,520
Threads: 8
Joined: Jul 2009
(03-06-2010, 01:41 PM)Bananaman Wrote:
(03-06-2010, 01:06 PM)James333 Wrote:
(03-06-2010, 10:25 AM)Bananaman Wrote: More of the configuration settings should be available to set on a per-game basis. In particular, I'd like to see this for the following settings:
-CPU emulator engine
-frame limit
-enable cheats
-widescreen hack
-level of anisotropic filtering / anti-aliasing
-aspect ratio
-screen resolution
-safe texture cache mode
-which plugin(s) to use for graphics/input/audio

I'm sure there are additional settings that would be useful to have change on a per-game basis, but the ones listed just struck me as being most-beneficial.
It can be done , but the iso proreties list would be huge
yes, but you see that's why God invented the scrollbar! Big Grin
Just two tinny problems :
1_People would not know what , for example, "HLE the IPL" means
2_I think that Chuck Norris or this guys invented the scrollbar Tongue
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
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