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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
01-17-2010, 02:13 AM
#411
RupeeClock Offline
Dolphin Enthusiast
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Posts: 445
Threads: 9
Joined: Dec 2009
When rendering to main window, it'd be great if the window auto-resized to match the windowed resolution, and had an option to enable/disable window resizing afterwards.

Auto-aspect has been very helpful like that too.
[Image: e33MT.gif]
[Image: 971934.png]
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01-17-2010, 03:32 PM
#412
Avatarus Offline
Junior Member
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Posts: 19
Threads: 1
Joined: Dec 2009
I think Wiimote plugin needs separated swing and roll/pitch fields. So, Analog3, Analog4, Analog5... will be useful. And 3 axes X, Y, Z to swing.
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01-17-2010, 09:36 PM (This post was last modified: 01-17-2010, 11:22 PM by DayDreamer.)
#413
DayDreamer Offline
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Posts: 9
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i want to direct to this thread Add Wiird
will it be possible?
only thing thats need is that all the wiired codes funktion
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01-18-2010, 08:53 AM
#414
Billy Mays
Unregistered
 
Better taskbar support for Windows 7.

Support for jumplist MFU or RFU lists, extension association (for running from Explorer and drag and drop), and tasks. Dolphin.exe could have tasks for "Run DolphinIL" and "Open Dolphin Memory Manager", for example.
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01-20-2010, 05:46 PM
#415
amarokz
Unregistered
 
Sysmenu 4.2E and ofc U and J support would be nice... tried searching on the forum, my bad if this is already a feature..
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01-21-2010, 03:07 PM
#416
engineer05 Offline
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Posts: 25
Threads: 6
Joined: Jan 2010
I would certainly like to see wii motion plus games support.

also getting "red steal 1" working would be very very very very NIIIIIICE Big Grin
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01-22-2010, 03:18 AM
#417
matejdro Offline
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Posts: 125
Threads: 18
Joined: Jan 2010

  1. Support for fullscreen on secondary monitor (for extended desktop mode)
  2. Different controller button mapping per game
  3. Ability to remap Dolphin hotkeys to controller buttons
  4. Dolphin controller friendly menu

What i mean on last one: When you press on button mapped to "dolphin menu" it will open nice controller friendly menu which will allow pausing, setting volume and switching game. So you dont have to stand up and go to computer to switch game.
Intel Core i7 2600K 2.8Ghz
Nvidia Geforce 570GTX
8GB RAM DDR5
Belkin F8T017 Bluetooth dongle with WIDCOMM stack
OS: Windows XP

Star this issue: http://code.google.com/p/dolphin-emu/issues/detail?id=4833

3rd party wiimotes and nunchunks, original motion plus.
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01-22-2010, 04:01 AM
#418
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
Threads: 39
Joined: Oct 2009
just one tiny little thing which will make a looot of noobie-questions go away: make "EFB to texture" DEFAULT.
Most noobies don't get it why their games run so slow and mostly it's because they still have "EFB to RAM"
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-24-2010, 03:23 PM
#419
kernel64 Offline
Core Member
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Posts: 435
Threads: 8
Joined: Mar 2009
Revert to default controller button mapping could help when messing around with key assign testing.

Rig

*Corei5 3570K *Nvidia 9800GT 1GB DDR3
*Motherboard Asus P8H77M-PRO *Win7 x64
*RAM 8GB DDR3(1600)
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01-25-2010, 03:32 AM (This post was last modified: 01-25-2010, 03:35 AM by matejdro.)
#420
matejdro Offline
Member
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Posts: 125
Threads: 18
Joined: Jan 2010
Please add checkbox "auto reconnnect" which will automatically reconnect controller without asking. Useful if you dont have computer close to TV and controller disconnects for some reasons.
Intel Core i7 2600K 2.8Ghz
Nvidia Geforce 570GTX
8GB RAM DDR5
Belkin F8T017 Bluetooth dongle with WIDCOMM stack
OS: Windows XP

Star this issue: http://code.google.com/p/dolphin-emu/issues/detail?id=4833

3rd party wiimotes and nunchunks, original motion plus.
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