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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
09-29-2009, 01:31 AM
#311
nosound97 Offline
Cheetahmen on the N64 D:
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go and code it Tongue
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09-29-2009, 09:23 PM (This post was last modified: 09-29-2009, 09:26 PM by Tiberious.)
#312
Tiberious Offline
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Here's what has me curious:

The ability to dump models has been probably the one feature most requested here. Why, then, has there really not been much in the way of feedback on it?

I've tried GLIntercept, no go. I've tried 3DRipper DX; won't even LOAD the newest versions. I've even tried 3Dvia PrintScreen. Nothing seems to work.

The sole reason I even got this emulator in the first place was to get model rips of the Red, Yellow and Blue Alloys in a T-pose. That the emulator doesn't use one section of the character doesn't bother me. The section it doesn't display isn't the part I'm after. I've even gone as far as to ISO-hack Brawl to give the Red Alloy a moveset that does T-pose him temporarily so I can try to dump externally.

Yes, I understand there's a model extractor for the game. No, it doesn't work on those three characters. Those three are also the only ones it chokes on. I've been exploring every possible avenue I can find. All that happens is I run into roadblocks at one point or another.

Is there anyone that might be able to help?
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09-29-2009, 09:54 PM (This post was last modified: 09-29-2009, 10:01 PM by death-droid.)
#313
death-droid Offline
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Tiberious ripping models is not a simple thing to do as we will have to convert the models use in the games to a readable format also it isn't a required function.
If you can't wait for someone to program it then do it yourself.
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09-29-2009, 10:56 PM (This post was last modified: 09-29-2009, 10:57 PM by rpglord.)
#314
rpglord Offline
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I would like to see proper efb reading in directx...it was promised when some basic efb or something was added and still nothing
Also it wouldn't be bad if somebody figures out why using a projection hack gives huge improvement in speed in zelda tp ? Maybe some other games could benefit too ?
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09-30-2009, 05:50 AM
#315
corotta Offline
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hi that is the fourth post that have been dumbed .......
k anyway my request is make a pull wiimote config beside the joystick roll and pitch settings
EX: in the wiiplay the 6th stage ballyard stage it requests pulling wiimote (Make Pull Wiimote Setting) oh and i have a quastion can i play the fifth stage perfectly?
ram 4 giga
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09-30-2009, 07:23 AM (This post was last modified: 09-30-2009, 09:24 AM by lucoshi.)
#316
lucoshi Offline
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fix the slowdowns of mario party 4
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09-30-2009, 11:09 AM
#317
Mostafa
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FIRST : THANKS TO ALL WHO WILL REPLAY ME
SECOND: MY REQUEST IS MAKE EMULATOR WHO GONA MAKE ONE PIECE UNLIMITED CRUISE 1 AND 2 WORK AND SUPPORT DIRECTX OR D3D PLUGIN
PLEASE ITS THE RESONE THAT MAKE ME INTEREST IN DOLPHIN EMU
AND THANKS TO ALL AGAIN AND SORRY FOR CAP I HAVE PROBLEM IN MY KEYBOARD
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09-30-2009, 11:36 AM
#318
James333 Offline
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COPY/VASTE -.-

use the screen keyboard Big Grin
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09-30-2009, 04:35 PM
#319
Joyce21
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Hello,
I have an idea to improve the interface, why not allow games classified in two categories wii games and GameCube games.

Of course the games will remain listed alphabetically in the sub-category.

Regards

Joyce

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simulation de pret
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09-30-2009, 06:16 PM
#320
corotta Offline
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do you have a chat room or something like that so that can make the dolphin team chating for the emu?????????????
ram 4 giga
windows vista ultimate
512 vido card /9500 geforce

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