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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
08-05-2009, 02:04 PM (This post was last modified: 08-05-2009, 02:06 PM by DragonSlayer.)
#261
DragonSlayer Offline
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(08-05-2009, 08:31 AM)THELUKESTIR Wrote:
(08-05-2009, 07:11 AM)Shan29900 Wrote: ya 2 wiimotes and mii eyes fix and wiimote speaker use

I would hardly call any of those top priority... most of the games dont run full speed and those wouldnt be easy tasks

thats true but the could add it as a test feature because some people have games that run 2 fast and probley would love to play 2 player but anyway thank you devs for dolphin
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08-05-2009, 02:16 PM (This post was last modified: 08-06-2009, 07:56 AM by Diddy Kong.)
#262
Diddy Kong Offline
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Please stop repeating, it's been mentioned in this thread a bundle of times by a variety of individuals that they want multiple wii mote support. I am certain the Devs will get to it eventually, but stretching your opinion on how "important" having multiple wii motes is will not get you anywhere. Your opinion no where near matches up to what the Devs have in mind.
Accept that &
Stop repeating! As it is a hassle for Devs and an Annoyance for others.
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08-06-2009, 07:52 AM
#263
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Diddy, don't worry about these, this thread perfectly fits its purpose, if you know what i mean
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08-07-2009, 04:28 AM
#264
nelsonz
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Probability allow speed hack like PCSX2 (opinion) .... I know this is almost impossible due to the EE of PS2 is complete different with WII. However,I hope this is exist in future.
In addition, just fix the MOnster Hunter 3~ tri single mode I will be very glad.
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08-07-2009, 08:08 AM
#265
THELUKESTIR Offline
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(08-07-2009, 04:28 AM)nelsonz Wrote: Probability allow speed hack like PCSX2 (opinion) .... I know this is almost impossible due to the EE of PS2 is complete different with WII. However,I hope this is exist in future.
In addition, just fix the MOnster Hunter 3~ tri single mode I will be very glad.

you don't own that game, therefore GTFO OR BUY IT your opinion means nothing here... and dolphin allready uses speed hacks
http://omnithon.com/
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08-09-2009, 05:31 PM
#266
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New here, so sorry if there's an obvious answer. Also, I've only ever used Dolphin once, and that was for 5 minutes, because my computer is too old, so I'm not sure if this is possible.

It would seem that you can't actually use a real Nunchuck or Classic Controller... only an emulated one. Why not? Programs like GlovePie can use them, why not Dolphin?
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08-09-2009, 07:53 PM
#267
LuisR14
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(08-09-2009, 05:31 PM)G2K Wrote: It would seem that you can't actually use a real Nunchuck or Classic Controller... only an emulated one. Why not? Programs like GlovePie can use them, why not Dolphin?
yes it can, just check the "Nunchuck connected" and "Classic Controller connected" option Smile
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08-09-2009, 07:59 PM
#268
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(08-09-2009, 07:53 PM)LuisR14 Wrote:
(08-09-2009, 05:31 PM)G2K Wrote: It would seem that you can't actually use a real Nunchuck or Classic Controller... only an emulated one. Why not? Programs like GlovePie can use them, why not Dolphin?
yes it can, just check the "Nunchuck connected" and "Classic Controller connected" option Smile
Hah, I always thought that was just for emulating them. So how does emulating them work then? If you have the selected as in-use, but without "Use Real Wii Remote" selected?
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08-11-2009, 05:02 AM
#269
Unknownforce Offline
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Not sure if it's been suggested, but how about a null video plugin. for testing or debug purposes. Just make it simply ignore the gfx processing all together. The sound already has a null option.
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08-13-2009, 12:56 AM
#270
MarioMadness
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How about fixing the floating in f-zeroGX ? lol
I cant even start the race without going off course lol
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