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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
07-17-2009, 03:29 AM (This post was last modified: 07-17-2009, 03:31 AM by krypking.)
#231
krypking Away
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(06-25-2009, 11:37 AM)idkmybffjill Wrote: "Santa can you make Dolphin perfect?" -Me

"Why yes i can but that would require effort dolphin isn't willing to put in" -Santa

"Why is this?: -Me

"Cuz dolphin's Nothing But a bunch of lazy fucks` ~ HO,HO,HO" -Santa

"Oh Gee Santa, Thanx So much" -Me

"Don't mention it" -Santa

"If i don't mention it, how will they know?" -Me

"OH yeah tell those dumb-asses" -Santa

"I sure will santa, you can count on me" -Me
Seriously what kind of emulator updates once a year..

is this guy fucking kidding? the devs are busting their ass on a project theyre not even being paid for. show some consideration, stop being such a fucking n00b. people like this make me mad.

ps: an "eject that fucking n00b" button for all forum users with 150+ posts would be sweet Tongue
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07-17-2009, 04:10 AM
#232
ahmadmud Offline
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(07-09-2009, 06:13 AM)Gleasonator Wrote: A tickmark in controller configuration needs to be added to reverse the values of how much is pressed on the triggers.

For example, I own a real GameCube controller using an adapter, and when configured with Windows, the triggers are 255 when at rest and 0 at fully pressed. This means that in order to play the game normally, I have to hold down the triggers most of the time, then let up on one when I need to use it.

If these values were reversed, it'd fix the problem.

Thanks.

this would really be helpful, i am really waiting for this to be added, good point man
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07-17-2009, 04:58 AM
#233
kuno86 Offline
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(07-17-2009, 12:03 AM)MenaceInc Wrote:
(07-16-2009, 11:59 PM)kuno86 Wrote: A system to make the space on the virtual gamecube memorycard unlimited.

IIRC, it's a 1016 block Memory card that's made....what could you need all that space for? Undecided

I got a lot of GC-games that says that my memory card is corrupted and needs to be formatted.
Other games just read/write fine on it Undecided
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07-17-2009, 04:59 AM
#234
krypking Away
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how about an option to save controller configs?
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07-17-2009, 08:24 AM
#235
MenaceInc Offline
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(07-17-2009, 04:58 AM)kuno86 Wrote:
(07-17-2009, 12:03 AM)MenaceInc Wrote:
(07-16-2009, 11:59 PM)kuno86 Wrote: A system to make the space on the virtual gamecube memorycard unlimited.

IIRC, it's a 1016 block Memory card that's made....what could you need all that space for? Undecided

I got a lot of GC-games that says that my memory card is corrupted and needs to be formatted.
Other games just read/write fine on it Undecided

that should only happen once per region.
Dolphin creates a memory card for each region so if you play a backup of a PAL game, it creates MemoryCardEUR.raw or something similiar while a US game would create MemoryCardUSA.raw...also, you really need to copy over your memory cards to a new folder in Dolphin or point it in the right direction...I'm sure you're doing that already though.
"All computers wait at the same speed"

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07-22-2009, 04:14 AM
#236
Shan29900 Offline
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fix mii eyes and mouth
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07-22-2009, 04:20 AM
#237
DragonSlayer Offline
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Star 
fix rendering issue with the mii`s Exclamation
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07-22-2009, 10:34 AM
#238
tglaria
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How about an explanation of what does what in a gamepad (i have an xbox360 controller and i've got no idea what each button does) and a way to change the button configuration. I just couldn't change the way the gamepad was configured.
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07-23-2009, 09:04 PM
#239
swelnet Offline
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Posts: 26
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RE: Feature Request Thread
My suggestion : 2D filters

Example : 2xSai

http://en.wikipedia.org/wiki/Pixel_art_s...algorithms

http://bob.allegronetwork.com/projects.html

http://scale2x.sourceforge.net/index.html

It will help alot improve 2D games like Muramasa and also textures on 3D objects.

Also, in the emulator interface it will be great to add some more explanations and best with comparison pictures. Actually I still haven't seen what does EuroRGB option and same for progressive scan when I enable them.
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07-25-2009, 05:31 AM (This post was last modified: 07-25-2009, 05:34 AM by zurginator.)
#240
zurginator Offline
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3 ideas from me, all are a little bit out of whack....
1- CUDA support. That would aid in getting the thing playable, and significantly so.
2- Ambient Occlusion support using Nvidia drivers.
3- Absorb Project 64, some SNES and NES emulators, so we have 1 super emulator. :3
I just noticed this:
(06-25-2009, 11:37 AM)idkmybffjill Wrote: "Santa can you make Dolphin perfect?" -Me

"Why yes i can but that would require effort dolphin isn't willing to put in" -Santa

"Why is this?: -Me

"Cuz dolphin's Nothing But a bunch of lazy fucks` ~ HO,HO,HO" -Santa

"Oh Gee Santa, Thanx So much" -Me

"Don't mention it" -Santa

"If i don't mention it, how will they know?" -Me

"OH yeah tell those dumb-asses" -Santa

"I sure will santa, you can count on me" -Me
Seriously what kind of emulator updates once a year..

Permission to flame? Angry
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