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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
03-16-2021, 11:39 AM
#1,831
Kolano Offline
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(03-24-2009, 06:18 AM)MoRZiLLo Wrote: The gamecube intro? Emulated by a .dol file or some... and introduced to the start boot-code when a Gamecube game starts.

Dolphin already supports this. You just need a GameCube bios dump. Refer: https://wiki.dolphin-emu.org/index.php?title=Template:Problems/GC_Font
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03-16-2021, 11:40 AM
#1,832
Kolano Offline
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"Sideways Remote" option settable via game INI.
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03-18-2021, 07:35 AM
#1,833
wipeoutjack7
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Would it be possible to implement disconnecting (and reconnecting) a Wii remote in TAS movies?

Currently there are two issues that prevent this from being possible, I believe solving either would let it work.

#1 TAS movie files dont log whether or not a remote is disconnected or reconnected. Logging this information would be the best possible fix in my opinion.

#2 After I encountered problem #1, I thought it may be possible to disconnect and reconnect the Wii Remote manually on the exact frames I did when making the TAS during the playback, however, doing so caused a desync, and immediately stopped the TAS.
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03-26-2021, 05:34 AM
#1,834
mumipro
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House of the Dead 2&3 Returns requires you to aim offscreen in order to reload, which is a bit awkward with a mouse.
So I was wondering if it were possible to implement a "aim offscreen" button which makes the game think you have performed the movement while keeping the reticle on screen.
I believe duckstation has a similar feature.
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04-02-2021, 11:09 PM
#1,835
bLUEbYTE Offline
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Can we please have an option to "cache full ISO in RAM", similar to PPSSPP?

My game archive is on a network share mounted over wifi. While normally this works nicely as I have about 300 mbps throughput to the file server, when its disks or the network is busy, I get stutters in game due to this. If the entire image was cached to memory at game start, and I/O-related bottleneck would be eliminated at the cost of a delay at game start (which in my case is well worth it).
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04-03-2021, 05:36 AM (This post was last modified: 04-03-2021, 05:39 AM by Miksel12.)
#1,836
Miksel12 Offline
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(03-26-2021, 05:34 AM)mumipro Wrote: House of the Dead 2&3 Returns requires you to aim offscreen in order to reload, which is a bit awkward with a mouse.
So I was wondering if it were possible to implement a "aim offscreen" button which makes the game think you have performed the movement while keeping the reticle on screen.
I believe duckstation has a similar feature.

I don't know the game but I think the reticle on screen is your aim. In that case there is no way to aim offscreen while aiming onscreen. If you mean that you are not able to aim ofscreen, then you could increase in the pointer yaw and pitch to be able to have the pointer not on screen.
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04-03-2021, 05:59 PM
#1,837
mumipro
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(04-03-2021, 05:36 AM)Miksel12 Wrote: I don't know the game but I think the reticle on screen is your aim. In that case there is no way to aim offscreen while aiming onscreen. If you mean that you are not able to aim ofscreen, then you could increase in the pointer yaw and pitch to be able to have the pointer not on screen.

The game works fine, you just move the reticle with your mouse off screen. There is no issue with functionality here. Its just that moving the reticle off screen and then back on target is really difficult without taking damage.
Beating the final boss in house of the dead 3 is almost impossible. Basically, what I am asking is to implement a sort of hack that functions as a normal reload button for this game, if its possible.
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04-03-2021, 07:39 PM
#1,838
JosJuice Offline
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(04-03-2021, 05:59 PM)mumipro Wrote: The game works fine, you just move the reticle with your mouse off screen. There is no issue with functionality here. Its just that moving the reticle off screen and then back on target is really difficult without taking damage.
Beating the final boss in house of the dead 3 is almost impossible. Basically, what I am asking is to implement a sort of hack that functions as a normal reload button for this game, if its possible.

Isn't this what the "Hide" control does?
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04-05-2021, 09:43 PM
#1,839
mumipro
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(04-03-2021, 07:39 PM)JosJuice Wrote: Isn't this what the "Hide" control does?

LOL, indeed it is my friend, thanks for the help and sorry for the unnecessary request.

Although its a bit weird since it has a bit of a delay before the reload happens, but its better than nothing.
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04-07-2021, 12:45 PM
#1,840
Zopolis4 Offline
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The ability to compare two wii game files (iso/wfbs/rvz/...) and automatically extract only the files that have been changed (or added) from one version to the next. This would be useful in situations such as when one has a patched (modded) game and wishes to extract the modded files despite not knowing what all of them are. While it might be possible to manually go through and check, it is difficult and time-consuming, especially if one has multiple files.
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