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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
03-24-2018, 03:13 PM
#1,501
Kurausukun Offline
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You can already do this if you dump the IPL.
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03-25-2018, 01:09 AM
#1,502
Craftyawesome Offline
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It would be cool to open the wii menu with selected disk inserted too.
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03-25-2018, 04:10 AM
#1,503
mstreurman Offline
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(03-25-2018, 01:09 AM)Craftyawesome Wrote: It would be cool to open the wii menu with selected disk inserted too.

Could always do it using disc swap
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03-25-2018, 04:38 AM
#1,504
Craftyawesome Offline
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(03-25-2018, 04:10 AM)mstreurman Wrote: Could always do it using disc swap

But that takes way more clicks though.
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03-25-2018, 06:58 AM
#1,505
spycrab Offline
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(03-25-2018, 04:38 AM)Craftyawesome Wrote: But that takes way more clicks though.

I counted 4 clicks in total. Doesn't seem all that much to me, tbh.
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03-25-2018, 09:28 AM
#1,506
Craftyawesome Offline
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(03-25-2018, 06:58 AM)spycrab Wrote: I counted 4 clicks in total. Doesn't seem all that much to me, tbh.

We have the same type of thing for gamecube ¯\_(ツ)_/¯
FWIW I probably wouldn't use it because I don't want to grab/configure a wiimote when I will be using a gamecube controller
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03-28-2018, 01:52 PM
#1,507
Infinite Josh Offline
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The ability to stretch narrow-aspect games to 4:3 with Aspect Ratio set to Force 4:3. And yes I'm aware that the original hardware didn't do this. I would like this feature because many "narrow" GC titles have a lot of circular art that was designed (at one point or another) in 4:3, the aspect can be chosen in the game.ini files unlike fullscreen resolution (currently), the Crop option does not address the proportions, and the Auto aspect option appears to work fine for viewing content as "intended".

This came up briefly in a prior thread I made about a similar topic, and after deliberating on the reasons listed above it makes a lot of functional sense to me that the aspect option is changed in this way.
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03-28-2018, 03:08 PM (This post was last modified: 03-28-2018, 07:49 PM by MayImilae.)
#1,508
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We use the precise dimensions the game gives the console. If a game gives an aspect ratio and then doesn't use it correctly, then it would be distorted on real hardware and period screens; so emulating that distortion is accurate emulation. Anything beyond that isn't really our problem, and would probably be better approached with per-game AR codes or something.
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03-28-2018, 07:02 PM
#1,509
Infinite Josh Offline
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Noted. I just don't know what else to expect from an aspect setting called "Force 4:3". The contributors did not intend for it to only shrink wider aspects but leave narrower ones untouched, did they? On AR codes, I've never seen one that just stretches the output while not increasing the field of view, but it's an interesting idea I suppose.
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03-28-2018, 07:19 PM
#1,510
JosJuice Offline
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(03-28-2018, 07:02 PM)Infinite Josh Wrote: Noted. I just don't know what else to expect from an aspect setting called "Force 4:3". The contributors did not intend for it to only shrink wider aspects but leave narrower ones untouched, did they?

The way it's intended to work is that it will display the image using the same aspect ratio as a 4:3 TV, which doesn't necessarily mean that the visible part of the image will be exactly 4:3.
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