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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
12-12-2016, 05:38 AM (This post was last modified: 12-12-2016, 05:39 AM by leolam.)
#1,311
leolam Offline
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(12-12-2016, 03:57 AM)Smashbro29 Wrote: Speaking of controllers I wouldn't mind hotplugging for Dinput/Xinput devices. Recently got spoiled by this project: https://github.com/dantarion/SF5DInput

In case someone is looking into implementing this: Dolphin's InputCommon supports hotplugging since July, so it should be easier to do this now, and all other major platforms already have hotplug support (Android, Linux, macOS). Only Windows is left out.
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04-06-2017, 11:34 AM
#1,312
ItalianGamer97
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Here's a feature suggestion: allowing the use of physical SD cards or other removable drives as an alternative to the virtual SD card. I think such a functionality would be helpful for the less tech-savvy, and would be super-easy for those who already have a SD they use for their actual Wii/Wii U, as that would help in all sorts of ways, such as with homebrew use and whatnot.

I'd see the setting to configure this being under "Config>Wii>Physical drive as SD card" or something similar, and there would be a check box enabling/disabling the feature, and a drop-down menu with all the drives currently available to the system. Now Dolphin might need to be able to format the SD/removable drive to FAT32, the format that the Wii likes its SD cards in. But if the functionality can be implemented in a way that doesn't care about the drive's specific format, maybe not. Then again, formatting shouldn't be a problem with those who have an SD card usable with the Wii anyways. Or if it's not feasible for Dolphin itself to format the SD, then maybe just give a warning about the formatting, telling the user to format it to FAT32 themselves.

I'm questioning why it wasn't implemented earlier. Then again, I don't know how hard adding such functionality would be, anyways.
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04-06-2017, 06:22 PM
#1,313
mbc07 Offline
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It's DEFINITELY not as easy as you're thinking...
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04-06-2017, 09:29 PM
#1,314
matheusstaffa Offline
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(04-06-2017, 06:22 PM)Jhonn Wrote: It's DEFINITELY not as easy as you're thinking...

Yes, it is not easy but you can emulate a SD card and copy to then if you want.
 Also i i've created an empty virtual SD Card using "Virtual SD card Maker" with 2GB, but when i try to read on dolphin, the entire emulator crash.
More specific: GO to Wii system menu (4.3U) --> Wii --> Data Management --> Wii
You will see all your games are properly saved on wii nand,then go to "SD Card option" and back to wii. All games tha was saved will not appear but still saved. Go back 2 screens. Go to data management again and then dolphin crashes.
Can you help me? If you want any more details, just ask.
My specs:
Operating System: Windows 10 x64
Processor/CPU: intel I7 3770 3.4 Ghz
Video Card/GPU: Nvidia GeForce 1060 6GB
Memory/RAM: 16 GB
Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures.

I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!  Big Grin
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04-07-2017, 06:58 AM
#1,315
mbc07 Offline
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Something is wrong in your setup. I created a fresh 2GB virtual SD Card using mksdcard tool from Android SDK and Dolphin recognized it just fine. I could move save data/channels to/from the virtual SD card without any issues. And just to be sure, you should be using a recent development build, 5.0 stable won't play nice with the virtual SD Card, no matter the size of it...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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04-08-2017, 07:44 AM
#1,316
matheusstaffa Offline
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(04-07-2017, 06:58 AM)Jhonn Wrote: Something is wrong in your setup. I created a fresh 2GB virtual SD Card using mksdcard tool from Android SDK and Dolphin recognized it just fine. I could move save data/channels to/from the virtual SD card without any issues. And just to be sure, you should be using a recent development build, 5.0 stable won't play nice with the virtual SD Card, no matter the size of it...

I've tried on latest master branch (5.0-3255) and the error still persist.
I have a pic with the error mensage


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My specs:
Operating System: Windows 10 x64
Processor/CPU: intel I7 3770 3.4 Ghz
Video Card/GPU: Nvidia GeForce 1060 6GB
Memory/RAM: 16 GB
Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures.

I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!  Big Grin
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04-08-2017, 01:53 PM
#1,317
likeike12 Offline
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For a new feature i would like a hack that allows anisotropic filtering to work correctly in sonic heroes.
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04-08-2017, 03:14 PM
#1,318
Helios Offline
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(04-08-2017, 01:53 PM)likeike12 Wrote: For a new feature i would like a hack that...

Pls no. 
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04-08-2017, 03:49 PM
#1,319
MayImilae Online
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matheusstaffa, please remember that this is not a support thread! Create a new thread in support regarding this, or I can fork your support topics into a new thread.
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04-09-2017, 12:42 AM
#1,320
matheusstaffa Offline
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(04-08-2017, 03:49 PM)MayImilae Wrote: matheusstaffa, please remember that this is not a support thread! Create a new thread in support regarding this, or I can fork your support topics into a new thread.

That's OK. actually i actually created in january but got no responses. I've updated the posts with additional info thought.
Thanks anyway.
My specs:
Operating System: Windows 10 x64
Processor/CPU: intel I7 3770 3.4 Ghz
Video Card/GPU: Nvidia GeForce 1060 6GB
Memory/RAM: 16 GB
Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures.

I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!  Big Grin
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