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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
09-09-2015, 03:10 PM
#1,101
Hz1013 Offline
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Ah ok I'll try that, and thanks
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09-15-2015, 12:48 PM (This post was last modified: 09-15-2015, 12:52 PM by Magic815.)
#1,102
Magic815 Offline
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Feature Request:

Have the power button on the Wiimote map to the 'escape' key on the keyboard (when it is held down for ~5 seconds), which will quit the emulation. On an actual Wii, holding down the power button on the Wiimote will turn off the Wii. By hardcoding in this mapping, it will allow Dolphin to replicate it's closest equivalent action.

I myself do all my entering and exiting in Dolphin with a controller in the living room. I currently have to go into the computer room to press escape on the keyboard, or turn on a PS3 controller that has one of it's buttons mapped to 'escape' through a 3rd party mapper to successfully exit out of Wii games where I'm using a Wiimote.
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09-15-2015, 01:08 PM
#1,103
mbc07 Offline
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AFAIK there's no way to query power button state through HID (Wiibrew says the communication handling Power button press is currently unknown), so, there's no way to implement that...
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09-17-2015, 10:22 AM (This post was last modified: 09-17-2015, 10:22 AM by Smashbro29.)
#1,104
Smashbro29 Offline
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As someone that uses netplay a lot I just have to ask: is it possible to make netplay work via rollbacks instead of delay like the popular fighting game networking library GGPO?
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09-17-2015, 11:53 PM
#1,105
degasus Offline
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Oh, rollback of the emulation? Sounds like a big pain to me :/
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09-18-2015, 05:39 AM
#1,106
Aleron Ives Offline
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It hasn't been mentioned in a while, but I'm still hoping for an option to speed up memory card writes to go with the option to speed up the disc transfer rate in game INIs.
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09-19-2015, 02:21 PM (This post was last modified: 09-19-2015, 11:22 PM by shockdude.)
#1,107
shockdude Offline
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Edit: Thanks for moving this post to the correct thread.

Request 1: Display overscan option

The aspect ratio fixes are great. However, for some games, the black borders are kind of huge.

[Image: nooverscanv7u6o.png]

Crop will remove the black borders, but zooms in the game more than I would like.

[Image: toomuchcropu6ukm.png]

A good compromise would be to add an "Overscan" option, which would function similarly to the overscan option found in some HDTVs while having the benefit of being pixel-perfect. A slider to specify just how much to overscan would be even better.
Below is a screenshot zoomed in 105%, which produces about the same amount of overscan as my HDTV's overscan setting.

[Image: goodoverscanstucw.png]

Request 2: Cross-eye stereoscopic 3D mode
edit: better images

Side-by-side 3D is good for 3D TVs, but is awful for doing cross-eye 3D due to the horrendous aspect ratio.

[Image: bad3dwjuky.png]

A workaround is to use "Stretch to Window" and resize the window so that the aspect ratio is correct, but that's not ideal for a variety of reasons.
A better solution would be to have a side-by-side 3D option that doesn't change the aspect ratio, which would be perfect for cross-eye 3D.

[Image: good3d36uf9.png]
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09-20-2015, 08:15 AM
#1,108
Smashbro29 Offline
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(09-17-2015, 11:53 PM)degasus Wrote: Oh, rollback of the emulation? Sounds like a big pain to me :/

I'm not gonna lie and pretend that I know how difficult it is to implement but as an end user GGPO and other rollback based netplay has been the best experience by far.
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09-28-2015, 11:40 PM
#1,109
Lyff
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Dynamic resolution support would be a nice implementation to Dolphin in term of performance & visual fidelity.

With the addition of dynamic post AA (disable/enable or progressively improve/decrease post AA efficiency), we can keep the emulation to a steady 30/60fps framerate, with only a slightly blur when the game ask too much, or sharper graphics when your gpu is fine with the rendering.

And it improve user experience too, with the performance gain of this we don't need to create custom settings for every demanding games.

It can also improve battery life more efficiently than just lowering the resolution of the game.

I don't know at all if it's hard to implement, but it would be awesome to have this on dolphin.


Here are some articles on the subject:

https://software.intel.com/en-us/articles/dynamic-resolution-rendering-article

https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2

http://research.microsoft.com/apps/pubs/default.aspx?id=230304
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09-29-2015, 04:17 AM
#1,110
Helios Offline
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This wouldn't be terribly helpful as many of the reasons for slowdowns are due to CPU limitations, not GPU. Intel users shouldn't put IR above 1.5 or 2x depending on generation. If their game still slows down then there's not much they can do as it's likely a CPU limitation. If Dolphin was designed to detect a slowdown and then dial down IR automatically, there would be a ton of needless ramping down of the IR for no reason and it wouldn't help anything.
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