There we go. Looks like the highest certified luminance by Vesa to this date is 1000 nits. And things get separated into "Center Peak" max luminance and "Full Frame" max luminance, similarly to the response times being different depending on how big the color change is in one update.
So there is no one HDR, there's many and many more steps will there be before the numbers are reached observed in real life.
https://www.techpowerup.com/244492/philips-436m6vbpab-monitor-gets-displayhdr-1000-certification
https://www.anandtech.com/show/12144/vesa-announces-displayhdr-spec-and-tiers
https://displayhdr.org/performance-criteria/
https://displayhdr.org/certified-products/
So it's pretty much a gimmick at this point, it would become interesting once things reach 5000 and above. That doesn't mean Dolphin needs to wait, if this is remotely possible to hack into GC/Wii games, prep work can start now, you would be ahead of the curve and figure things out properly without rush. It's a lot of work tho, pretty much all textures would have to be redone, so I'm hoping custom texture people understand this and, while it's really hard for them to take this seriously because of the dillema.
If someone had the capability, the people doing texture work right now would be able to future proof it, it would probably require professional equipment, which already has at least 10-bit, but not sure if that would be enough.
So there is no one HDR, there's many and many more steps will there be before the numbers are reached observed in real life.
https://www.techpowerup.com/244492/philips-436m6vbpab-monitor-gets-displayhdr-1000-certification
https://www.anandtech.com/show/12144/vesa-announces-displayhdr-spec-and-tiers
https://displayhdr.org/performance-criteria/
https://displayhdr.org/certified-products/
So it's pretty much a gimmick at this point, it would become interesting once things reach 5000 and above. That doesn't mean Dolphin needs to wait, if this is remotely possible to hack into GC/Wii games, prep work can start now, you would be ahead of the curve and figure things out properly without rush. It's a lot of work tho, pretty much all textures would have to be redone, so I'm hoping custom texture people understand this and, while it's really hard for them to take this seriously because of the dillema.
If someone had the capability, the people doing texture work right now would be able to future proof it, it would probably require professional equipment, which already has at least 10-bit, but not sure if that would be enough.
