(05-21-2018, 09:31 PM)Renazor Wrote: Well, I thought it was kinda obvious all the custom textures would have to be recreated, and then custom shaders, what's left would be some hacks to force higher-bit output/rendering.
Well, let's not mix HDR and WCG, maybe HDR would be harder, but what about WCG, these aren't the same. Now I'm thinking maybe HDR wouldn't need recreated textures, if there's no color gamut change.
That's the best case scenario theory, unless someone tries it, we can't be sure how hard exactly would it be, harder than ubershaders?
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