(05-21-2018, 06:33 PM)DrHouse64 Wrote: High-end UHD HDR tvs usually have modes that enables fake-HDR on non-HDR inputs. From what I heard off, it works quite well and the result is stunning. Might add input lag, I don't know how it works.
HDR is basically 10-bit by color channel right ?
I see there's a option on dolphin that enables 24 bits colors (so, 8-bit by color channel). Is it easier to implement because the gamecube actually support 24 bits colors but not every game use it ?
Edit : I missed page 2 explanation, thanks !
Still, it's not clear about why Dolphin is able to force 8-bit color channel, but not 10-bit color channel.
Yeah, it's probably similar to what the newer fake-HDR camera apps on the phones do. The input lag would come because the input data(each frame) is rendered 2 or more times at different exposure levels and then combined to create fake HDR, that's quite some work and TVs usually aren't very optimized in what a serious gaming-conscious programming would do so it's probably a lot of lag.
