I'm pretty sure AnyOldName was quite wrong with that. If a game renders in HDR, like a 360 or PS3 or newer game, you could in theory hack through to access the already existing HDR lighting data. It wouldn't be that easy, as it's tuned to display in SDR so just about everything would break and you'd have to fix that and that's basically impossible without the game's source code, but with an extreme stretch, it's possible.
But the GameCube and Wii don't support HDR rendering in any capacity. There is no HDR source to dig out. The best Dolphin could do would be an add on filter. And well, we already have bad bloom! :3
But the GameCube and Wii don't support HDR rendering in any capacity. There is no HDR source to dig out. The best Dolphin could do would be an add on filter. And well, we already have bad bloom! :3
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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