Hi!
So, I've pretty much finished building and configuring my new HTPC. Before you comment on the selection of S -processor and unclockability or sticking to IGP, I gave the components a lot of thought, and I specifically wanted a small HTPC with no moving parts whatsoever with a low power consumption.
The processor seems to be very fast, and what I've noticed is, that the IGP limits the performance in dolphin in most cases. In fact, FPS starts to drop fast, if I rise the internal resolution above 1,5x and even 1,5x is too much for the games of "demanding 3d type", so I use IR of 1x for those. The graphics aren't that much greater than with Wii, but at least I can have just one machine running.
But what I've also noticed is that in my situation (IGP causing FPS drop to 45-55 (or something) when playing SMG, seen for example in Good Egg Galaxy) adjusting the Frame Skipping to 1 causes very fluid transitions of FPS to steady 30 WITHOUT acual loss of game speed. This can be seen as reduced smoothness in video, but playability or responsiveness isn't affected that much/at all. FPS returns to 60 as soon as I leave the GPU-demanding area or move away from it.
I also know that Frame Skipping doesn't always bring reliable solution, if ever (in Dolphin), and the priority of fine tuning the GUI option isn't that high.
So my request is this: Could the Frame Skipping option nevertheless be implemented as gameini setting ([Video_Hacks] FrameSkipping = [0-9])? The option isn't saved at all at the moment, but I'd rather not use it in all games, so plain saveability wouldn't be a complete fix for me.
(Didn't find a thread directly discussing this, sorry to bother, if it was already closed...)
So, I've pretty much finished building and configuring my new HTPC. Before you comment on the selection of S -processor and unclockability or sticking to IGP, I gave the components a lot of thought, and I specifically wanted a small HTPC with no moving parts whatsoever with a low power consumption.
The processor seems to be very fast, and what I've noticed is, that the IGP limits the performance in dolphin in most cases. In fact, FPS starts to drop fast, if I rise the internal resolution above 1,5x and even 1,5x is too much for the games of "demanding 3d type", so I use IR of 1x for those. The graphics aren't that much greater than with Wii, but at least I can have just one machine running.
But what I've also noticed is that in my situation (IGP causing FPS drop to 45-55 (or something) when playing SMG, seen for example in Good Egg Galaxy) adjusting the Frame Skipping to 1 causes very fluid transitions of FPS to steady 30 WITHOUT acual loss of game speed. This can be seen as reduced smoothness in video, but playability or responsiveness isn't affected that much/at all. FPS returns to 60 as soon as I leave the GPU-demanding area or move away from it.
I also know that Frame Skipping doesn't always bring reliable solution, if ever (in Dolphin), and the priority of fine tuning the GUI option isn't that high.
So my request is this: Could the Frame Skipping option nevertheless be implemented as gameini setting ([Video_Hacks] FrameSkipping = [0-9])? The option isn't saved at all at the moment, but I'd rather not use it in all games, so plain saveability wouldn't be a complete fix for me.
(Didn't find a thread directly discussing this, sorry to bother, if it was already closed...)