• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 ... 9 10 11 12 13 ... 127 Next »

[Feature request] Aspect ratio options
View New Posts | View Today's Posts

Pages (4): « Previous 1 2 3 4
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Feature request] Aspect ratio options
10-07-2021, 10:29 PM (This post was last modified: 10-07-2021, 10:38 PM by MayImilae.)
#31
MayImilae Online
Chronically Distracted
**********
Administrators
Posts: 4,616
Threads: 120
Joined: Mar 2011
That is absolutely within the wiki's scope! Though be sure to note it is for PAL 60 when you post it, and mention in a few sentences explaining why it is useful. (screenshots would be good too!)

Also you'll need edit permissions to post to the wiki. You can ask for them in this thread - https://forums.dolphin-emu.org/Thread-editing-dolphin-s-wiki
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
10-08-2021, 12:30 AM (This post was last modified: 10-08-2021, 02:52 PM by vlad54rus.)
#32
vlad54rus Offline
Junior Member
**
Posts: 32
Threads: 2
Joined: Jun 2020
Done. Might eventually do other games - Sonic Adventure: DX, Medabots Infinity, Pokémon Colosseum, Burnout 2. If you know other games with broken aspect ratio - please write them here.
Find
Reply
10-10-2021, 08:50 PM
#33
vlad54rus Offline
Junior Member
**
Posts: 32
Threads: 2
Joined: Jun 2020
Sonic Adventure 2: Battle
NTSC-U and PAL
Code:
$60Hz Aspect Ratio Fix
0C2BB868 02EA5140
042BB868 02EA3140
NTSC-J
Code:
$60Hz Aspect Ratio Fix
042BB468 02EA3140

Sonic Adventure DX
NTSC-U
Code:
$Aspect Ratio Fix
040A6DA0 02EA3140
NTSC-J
Code:
$Aspect Ratio Fix
040A6D80 02EA3140
PAL
Code:
$Aspect Ratio Fix
0C0A7360 02F85640
040A7360 02F83840
0C0A7360 02EA5140
040A7360 02EA3140
Find
Reply
10-10-2021, 08:51 PM
#34
Shady Guy Jose Offline
Member
***
Posts: 80
Threads: 9
Joined: May 2021
(10-10-2021, 08:50 PM)vlad54rus Wrote: Sonic Adventure 2: Battle
NTSC-U and PAL

Code:
$60Hz Aspect Ratio Fix
0C2BB868 02EA5140
042BB868 02EA3140
NTSC-J

Code:
$60Hz Aspect Ratio Fix
042BB468 02EA3140

Sonic Adventure DX
NTSC-U

Code:
$Aspect Ratio Fix
040A6DA0 02EA3140
NTSC-J

Code:
$Aspect Ratio Fix
040A6D80 02EA3140
PAL

Code:
$Aspect Ratio Fix
0C0A7360 02F85640
040A7360 02F83840
0C0A7360 02EA5140
040A7360 02EA3140

Awesome! That way, we can still use other shaders
Find
Reply
10-11-2021, 02:17 PM (This post was last modified: 10-11-2021, 02:18 PM by vlad54rus.)
#35
vlad54rus Offline
Junior Member
**
Posts: 32
Threads: 2
Joined: Jun 2020
Even after correction, SA: DX 3D space looks a little tall, needs 93.333% vertical FoV scaling to look proper. Just how screwed up this port is.
Find
Reply
« Next Oldest | Next Newest »
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode