(05-22-2010, 08:33 AM)mkamelg Wrote: I'm using Saitek Cyborg Rumble Pad, 100% compatible with original M$ X360 pad. Configuring any pad with Dolphin is really painfull experience, too many configuration variants (especially buttons). :/ I wanna publish my example config used with FF4. Maybe it help somebody, maybe it will be usefull also with other games.
Please make backup of your original file first. File called Wiimote.ini you may find at driveletter:\your_catalogue_with_dolphin\User\Config Download mine http://www.mediafire.com/file/zznj2x2mzym/Wiimote.zip and copy (overwrite) to that catalogue.
It's Wiimote + Nunchuk config version. Plugin config look like this:
And corresponded in-game buttons will be:
Feel free to modify if you want different buttons combinations and have a nice play (I hope).
Thank you so much for this config! Otherwise there would be no way I could play with the PS3 controller on Dolphin.
I was wondering though anyone. I have it configured a little different, I am trying to get the pitch up/down on the right analog(stick). It doesn't seem to work. I can move the roll and looking left & right to analog 2 but UGH!!! I don't want them walking/running and camera tilting on the same configure analog 1. Is there something I'm missing like the Analog Axis/Triggers config? even if I change the pitch buttons and use xpadder it still doesn't change the pitch-up/down? (Really don't have to use Xpadder, I just tried to think of other ways).
Also, I see that in my regular controller config it reads left analog as X & Y axis and right analog as z & inverted axis z? I don't have any emulated position selected in Wiimote Config, because if I do that it makes pitch up/down in game she is always looking up... =( frustrating...
Confused/Help I've been working on this atleast a day now.....lol probably something simple I'm missing.
heres my settings