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Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
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Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
12-30-2010, 11:34 PM (This post was last modified: 12-31-2010, 12:12 AM by siklara.)
#331
siklara Offline
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Is it normal that I don't see the bluish effect on hint doors or where hidden ghost supposed to be? It bothers me a little.
AMD Phenom II X2 555 @3.20 GHz, 4 GB DDR3 RAM, ASUS EAH5770 CUcore (ATI Radeon 5700 HD series, 1 GB), Windows 7 x64.
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12-31-2010, 01:37 AM
#332
Umbrella2 Offline
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Ok and Yes for Tilt but how do you set IR config (in keyboard mouse mode?) cursor too for that?
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12-31-2010, 03:58 AM
#333
fogojihad Offline
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Fatal Frame 4: The Mask of the Lunar Eclipse (in portuguese) on Dolphin v2.0 - Nintendo Wii Emulator
http://www.youtube.com/watch?v=vMK1QNinTE8
My channel on YouTube with Dolphin videos and more. Big Grin
Click here

Orgulho de ser brasileiro! Cool
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12-31-2010, 06:21 AM
#334
Umbrella2 Offline
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(12-31-2010, 03:58 AM)fogojihad Wrote: Fatal Frame 4: The Mask of the Lunar Eclipse (in portuguese) on Dolphin v2.0 - Nintendo Wii Emulator
http://www.youtube.com/watch?v=vMK1QNinTE8
My patched Spain+Ita version+Real Speedhack FullHd
http://www.youtube.com/watch?v=azoiAwe8L3U
Smile

Ps.I died for Fun or Terror..xD don't play it alone


one question, who use mouse and keyboard IR set with cursor x-/x+ ? thanks!
Happy new year!
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12-31-2010, 07:47 AM
#335
Nina Matsumoto Offline
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Ohh I love this game! I'm playing on hard now..
One question: the speedhack influences only in the girls movement or helps in the fps too??
For the Horde! I'm Linux Penguin!
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12-31-2010, 08:52 AM
#336
StripTheSoul Offline
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With the latest revision, there should even be no more "stops" or stutters when opening a door now. Could someone confirm?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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12-31-2010, 09:48 AM (This post was last modified: 12-31-2010, 09:50 AM by siklara.)
#337
siklara Offline
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(12-31-2010, 08:52 AM)StripTheSoul Wrote: With the latest revision, there should even be no more "stops" or stutters when opening a door now. Could someone confirm?
I just tested it, but on my PC the game runs pretty much the same as before and I still have the stutters and the sudden stops. Maybe it's because my settings suck..? :/

Suggestions for better performance are welcome! Smile
Unfortunately the OpenGL plugin is still not working for me with this game, so it's not an option.



AMD Phenom II X2 555 @3.20 GHz, 4 GB DDR3 RAM, ASUS EAH5770 CUcore (ATI Radeon 5700 HD series, 1 GB), Windows 7 x64.
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12-31-2010, 09:57 AM
#338
cloud101090 Offline
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(12-31-2010, 06:21 AM)Umbrella2 Wrote: My patched Spain+Ita version+Real Speedhack FullHd

one question, who use mouse and keyboard IR set with cursor x-/x+ ? thanks!
Happy new year!

Sorry for slow reponse ^^ ...
For me Yes, I set Cursor X/Y for IR button mapping, same as Tilt button mapping. Screenshot attached.

NB : Just keep in mind on D-Pad mapping, Axis Z is scroll on mouse. And the shake button mapping you can change to Click 2(Middle Mouse button). I set it to 0 becasue I've gaming mouse with more buttonBig Grin



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12-31-2010, 09:58 AM
#339
StripTheSoul Offline
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And you have used rev6690 (or later)?
Well, for the first time you play the game, there are stutters, but after that there shouldn't be any more stutters.
If there are, that means the stutters in this game have nothing to do with shader compiling...then it's the JIT cache or something I guess Undecided
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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12-31-2010, 10:11 AM
#340
cloud101090 Offline
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(12-31-2010, 09:58 AM)StripTheSoul Wrote: And you have used rev6690 (or later)?
Well, for the first time you play the game, there are stutters, but after that there shouldn't be any more stutters.
If there are, that means the stutters in this game have nothing to do with shader compiling...then it's the JIT cache or something I guess Undecided

No, not all the sttuter problem was caused by emulator setting. The first time opening new door stutter / entering a new room sttuter is caused by BUG from the game itself. You can google it for more info.

The rumor is Nintendo want Tecmo to release a patch for this and Ghost list Incomplete Bug for free, but Tecmo want fee for it.
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