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Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
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Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
01-28-2010, 10:54 PM
#171
iserg21
Unregistered
 
Hi everybody! I am new member and besides my english a bit inadequate. Just notice Smile
I have Athlon64 X2 5400+ (2800ghz). On Win7 x32, FF4 is slower than 30 fps (14-26) almost everywhere in game. When i installed win7 x64 and run this game (with x64 Dolhin build of course and same settings), it runs faster. Not much, but perceptibly (18-30fps). This is normal for Dolphin, or only for this game? Thanks.
01-28-2010, 11:53 PM (This post was last modified: 01-29-2010, 12:03 AM by sensor.)
#172
sensor Offline
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(01-28-2010, 09:53 PM)pilone71 Wrote: Well, i noticed that on recent versions V-Sync is acting very badly on this game, so i turned it off. Anyway with that unchecked i'm on solid-rock 30FPS with my Core2Quad@2,4GHZ (same as Core2Duo with Dolphin) using Orleans 4922 build at 1920x1080.
Also i set Frame Limit from 60 to 120 (the game is very smooth and it doesn't slow down any FPS, it's just not skipping them).
The problem with Orleans buids is that he's not keeping all revisions in his Archives so you have to be lucky downloading them the same time it's released as new, as i did.


Hm, so you say you have constant full speed with just C2Q (which is the same as C2D in Dolphin as you correctly mentioned) @2.4 Ghz?
I also play on r4922 32-bit but my C2D 2.4 is overclocked to 2.8 Ghz and I have noticeable slowdowns here and there. F.e. a noticeable slowdown occurs after you pick up the torch in the beginning and walk in the long hallway returning to the elevator hall. The FPS drops down to about 70%. Don't you really experience that?
I tried also D3D9 plugin, but it was a bit slower that default OpenGL. Don't know how you managed constant full speed.
V-Sync is disabled too of course.

Do you use DSP-HLE or DSP-LLE plugin for sound and JIT or JITIL? I tried JitIL too, but it seemed to me exactly like JIT speed-wise in this game.
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01-29-2010, 02:22 AM (This post was last modified: 01-29-2010, 02:26 AM by pilone71.)
#173
pilone71 Offline
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Posts: 80
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Joined: Nov 2009
(01-28-2010, 11:53 PM)sensor Wrote:
(01-28-2010, 09:53 PM)pilone71 Wrote: Well, i noticed that on recent versions V-Sync is acting very badly on this game, so i turned it off. Anyway with that unchecked i'm on solid-rock 30FPS with my Core2Quad@2,4GHZ (same as Core2Duo with Dolphin) using Orleans 4922 build at 1920x1080.
Also i set Frame Limit from 60 to 120 (the game is very smooth and it doesn't slow down any FPS, it's just not skipping them).
The problem with Orleans buids is that he's not keeping all revisions in his Archives so you have to be lucky downloading them the same time it's released as new, as i did.


Hm, so you say you have constant full speed with just C2Q (which is the same as C2D in Dolphin as you correctly mentioned) @2.4 Ghz?
I also play on r4922 32-bit but my C2D 2.4 is overclocked to 2.8 Ghz and I have noticeable slowdowns here and there. F.e. a noticeable slowdown occurs after you pick up the torch in the beginning and walk in the long hallway returning to the elevator hall. The FPS drops down to about 70%. Don't you really experience that?
I tried also D3D9 plugin, but it was a bit slower that default OpenGL. Don't know how you managed constant full speed.
V-Sync is disabled too of course.

Do you use DSP-HLE or DSP-LLE plugin for sound and JIT or JITIL? I tried JitIL too, but it seemed to me exactly like JIT speed-wise in this game.

Sorry, since i started playing with a previous revision i didn't check the beginning with 4299 and i have to say i have little slow downs, but let's say 5FPS less back on the corridor (but if you don't look at FPS counter you don't notice it) I think the part from the room back to beginning point (elevator hall) is not a performance problem but an emulation optimization one. Anyway i'm using JIT with DSP-HLE and prefer DX9 'cause it keeps 1080p res anytime. Big Grin
Speaking about performance i got a significant Dolphin boost time ago with updating my Nvidia drivers too.
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01-29-2010, 03:05 AM
#174
Butz_san Offline
Dark Devils Dragoon
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Posts: 175
Threads: 14
Joined: Sep 2009
I played the game only using Dx9 and it was way faster than OGL, dont know why O_o. Great game, I'm playing in hard now xDD
PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
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01-30-2010, 01:31 AM
#175
Vredesbyrd
Unregistered
 
Hello!
Im trying run the english patched version but always freezes (and i have to reset my computer) after a few minutes. Most of times freezes when i get the lantern on the floor. I already tried the revisions 4771 (32 and 64 bits) and Orleans build 4977 (32 and 64 bits). But always freezes. Doesn´t matter the version, driver (D3D or OpenGL) or configurations. Any ideas?

My PC:
Phenom 9750 Quad Core
Radeon 4870X2
4GB RAM
Windows Vista Ultimate 64bits

Thanks in advance!!
01-30-2010, 08:31 PM
#176
sensor Offline
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Posts: 27
Threads: 0
Joined: Dec 2009
Overheat?
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02-09-2010, 02:26 AM
#177
Jaaqueiroz
Unregistered
 
Wink 
Hello Guys,

Fatal Frame 4 runs great on Dolphin SVN 5000, game is full playable Big Grin from the "Title Screen" to "End Credits" Tongue

With the x86 version the FPS = 28-30 in the most part of the game, slow down only when Sakuya chase you FPS = 10-12, many thank's to Dolphin Emu Team to make this possible without a WII console Angel and Fatal Frame 4 Translation Team "Tempus, Chabi and Mr. Mongoose" for the great work bring this game to English language. Big Grin

                   

Thank You Everyone from Brazil... Sleepy

Bye... Wink
02-25-2010, 01:41 AM (This post was last modified: 02-25-2010, 01:43 AM by 85e.)
#178
85e Offline
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Posts: 50
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Joined: Jan 2010
Just curious, this game can play without real Wiimote, isn't it?
Not described in first page... so this is just small question Blush
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02-25-2010, 04:56 AM
#179
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
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well, most games can be played with emulated wiimote. If it's much fun I dunno...but I remember someone saying he plays it with Xbox360-controller and he likes it even better than with real wiimote *shrug*
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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02-25-2010, 05:28 AM
#180
nosound97 Offline
Cheetahmen on the N64 D:
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Well, there are some parts where you need to shake the controller when a ghost attacks you. Also you need pitch up & pitch down to control flashlight. Other than that, you can play the game with any regular controller.
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