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Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
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Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
01-23-2010, 08:32 AM
#121
StripTheSoul Offline
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hmmm, yeah, right. Well, I'll just continue and see if I'll get past that point.
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01-23-2010, 09:20 AM (This post was last modified: 01-23-2010, 09:20 AM by crimeinal.)
#122
crimeinal Offline
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It crashes for me too in the same location after killing the ghost. Tried older SVN but no dice on both D3D/OGL. If the game is able to be beaten with the vanilla JP version maybe the freeze is exclusive to the patched ISO, I was properly getting engrossed in the game too, hope it gets fixed soon. Sad
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01-23-2010, 09:29 AM
#123
xat Offline
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Make an issue.
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01-23-2010, 09:36 AM
#124
StripTheSoul Offline
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or try JIT/IL, LLE, SW, etc...maybe one of those options gets you past that point *shrug*
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01-23-2010, 09:59 AM
#125
Butz_san Offline
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It works!!, just have to use Jit IL option and bang, I was capable to pass that freeze part Big Grin. Let's move on Big Grin
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model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
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01-23-2010, 11:03 AM
#126
crimeinal Offline
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Tried it and it just isn't happening, still crashes as I take out the ghost. I get the same error message you posted and I've tried everything - even software mode, which is a bit like playing snake on a calculator at the slowest setting, beating the ghost was a bitch! What exactly was your config, Butz? I'm using 4926 x64.
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01-23-2010, 12:23 PM (This post was last modified: 01-23-2010, 01:01 PM by Butz_san.)
#127
Butz_san Offline
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(01-23-2010, 11:03 AM)crimeinal Wrote: Tried it and it just isn't happening, still crashes as I take out the ghost. I get the same error message you posted and I've tried everything - even software mode, which is a bit like playing snake on a calculator at the slowest setting, beating the ghost was a bitch! What exactly was your config, Butz? I'm using 4926 x64.

Really? I just switch from JIT to JIT IL, ahh, and I disable safe texture cache, that's all, I'm using my compiled version of Dolphin Smile. Im using revision 4922 Big Grin

Edit: Some pictures Tongue


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PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
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01-23-2010, 03:35 PM
#128
derricktyh Offline
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Does this game works with mouse? Or do you require a actual wiimote to play it?
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01-23-2010, 05:17 PM
#129
xat Offline
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Yeah, as we're on the subject what are the most optimal controls for combat and puzzles in this game?
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01-23-2010, 08:27 PM (This post was last modified: 01-23-2010, 08:28 PM by StripTheSoul.)
#130
StripTheSoul Offline
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hm, since you're tilting and pitching the wiimote all the time (flashlight), I think it'll be hard to emulate it with other controller types. But I dunno, I always use real wiimote.

Nice that JITIL helped Big Grin
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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