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Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
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Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
01-22-2010, 03:24 PM
#111
Butz_san Offline
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This is the first bug that I've found in Fatal Frame 4, it happens in Dx9, I still haven't try OGL yet Tongue


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PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
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01-22-2010, 04:16 PM
#112
Emulatong Offline
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I want to use the patch but can't seems to be able to use Wiiscrubber {1.4} all ways getting this error:
http://img8.imageshack.us/img8/3774/capturefbm.png

http://img16.imageshack.us/img16/906/capture2wy.png

help please?
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01-22-2010, 06:47 PM
#113
xat Offline
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(01-22-2010, 03:24 PM)Butz_san Wrote: This is the first bug that I've found in Fatal Frame 4, it happens in Dx9, I still haven't try OGL yet Tongue

How far in is that?
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01-23-2010, 12:22 AM
#114
pilone71 Offline
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(01-20-2010, 10:23 PM)pilone71 Wrote:
(01-20-2010, 10:13 PM)StripTheSoul Wrote: you can disable "hires texture loading"...there's nothing like that for Dolphin, yet. (dunno if it can make any problems)
Mhm, maybe I'll try with JIT. If I'm unlucky the issue is only on 64bit :-|

Thanks i will disable them Tongue

By the way i just tried recent revisions (49xx) and i have to say that Fatal Frame 4 performance is very very bad, i think i will stick with Mamario's 4890 for the moment.

UPDATE
The bad performance is caused by the Plugin_VideoDX9.dll, so to take advantage of the new feautures i just substituted it with the 4890 plugin and now everything is running smoothly like silk.

UPDATE2
I tested all the recent revisions and the DX9 bad performance started to appear from revision 4898, until 4897 is safe.
Now i'm using 4904 with 4897 DX9 plugin.

UPDATE3
After many tests i found out what was causing bad performance of DX9 plugin after revision 4897.
It's the V-Sync option. Turning it off allowed me to play the game with solid rock speed and FPS on Orleans revision 4922 which is one of the fastest i tried so far. Big Grin
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01-23-2010, 03:29 AM
#115
Emulatong Offline
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I have a problem... I manage to add English subs,but I can't see English When in menu on Items and Hints,and even some in games hints are not in english...
what I did wrong?
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01-23-2010, 04:14 AM
#116
StripTheSoul Offline
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Does anyone know if they will continue to work on the patch? I do know they try to sort out glitches...however, there are also a lot of translational problems which I hope they'll get out in a v1.1 or something.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-23-2010, 05:56 AM
#117
Butz_san Offline
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(01-22-2010, 06:47 PM)xat Wrote:
(01-22-2010, 03:24 PM)Butz_san Wrote: This is the first bug that I've found in Fatal Frame 4, it happens in Dx9, I still haven't try OGL yet Tongue

How far in is that?

In Chapter 4 [Empty vessel], after you make the elevator work, you are going to see a ghost, if you follow the ghost through the door, he is going to attack you, then, after you kill him, the emu freeze with that error Sad
PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
Website Find
01-23-2010, 07:00 AM
#118
StripTheSoul Offline
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Posts: 4,639
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Joined: Oct 2009
oh man, that sucks. This was finally a game I thought I'd play all through -_-
Did you try all possibilities, like JIT/IL, LLE plugin, Software Renderer, etc. for that scene?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-23-2010, 07:21 AM
#119
Butz_san Offline
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Posts: 175
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(01-23-2010, 07:00 AM)StripTheSoul Wrote: oh man, that sucks. This was finally a game I thought I'd play all through -_-
Did you try all possibilities, like JIT/IL, LLE plugin, Software Renderer, etc. for that scene?

Still haven't tried yet, but tonight I'm going to do it Smile
PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core™ i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
Website Find
01-23-2010, 07:40 AM (This post was last modified: 01-23-2010, 07:43 AM by sensor.)
#120
sensor Offline
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(01-23-2010, 07:00 AM)StripTheSoul Wrote: oh man, that sucks. This was finally a game I thought I'd play all through

It already has been played all through:

(01-19-2010, 10:23 PM)apollo90 Wrote: i successfully finished the game (jap version) on rev 4708Smile
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