So, I haven't played XG3 or StarFox Adventures in a while. I just got me a brand new PC so I figured it was time to break out some Dolphin and go to town. There seems to be a problem with at least those two games.
In XG3, I always had to disable fast depth or there would be such Z fighting that the shield and weapon recharge lanes, green and purple refill zones, and the windows on the buildings would become almost invisible and flicker like mad. A similar issue was seen on shadows in SFA but disabling fast depth only greatly helped instead of eliminating it entirely. (Please excuse me if I am not using the correct term, I only know enough to get into trouble)
The thing is, the option to turn this off is no longer available in the latest DEV builds. I tried to set this in the per game INI but I am not sure if either I have not done this correct or if the option to not use fast depth has fully been removed.
Since you guys are quickly approaching 5.0 I find this decision a tad suspect seeing as immediately I know of two games that need fast depth to be disabled to work properly and removing this seems somewhat of a step backwards, from my stupid user perspective only of course.
So my question really is, can I still disable fast depth in some way and if so how do I do this?
In case it matters. Skylake i5 6600k @ 4.6Ghz\W10Pro\Radeon R9 380 @ 1010Mhz\Dolphin 4.0-9061
In XG3, I always had to disable fast depth or there would be such Z fighting that the shield and weapon recharge lanes, green and purple refill zones, and the windows on the buildings would become almost invisible and flicker like mad. A similar issue was seen on shadows in SFA but disabling fast depth only greatly helped instead of eliminating it entirely. (Please excuse me if I am not using the correct term, I only know enough to get into trouble)
The thing is, the option to turn this off is no longer available in the latest DEV builds. I tried to set this in the per game INI but I am not sure if either I have not done this correct or if the option to not use fast depth has fully been removed.
Since you guys are quickly approaching 5.0 I find this decision a tad suspect seeing as immediately I know of two games that need fast depth to be disabled to work properly and removing this seems somewhat of a step backwards, from my stupid user perspective only of course.
So my question really is, can I still disable fast depth in some way and if so how do I do this?
In case it matters. Skylake i5 6600k @ 4.6Ghz\W10Pro\Radeon R9 380 @ 1010Mhz\Dolphin 4.0-9061