• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 375 376 377 378 379 ... 1197 Next »

Failure in 2 High compatibility games
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Failure in 2 High compatibility games
09-27-2016, 05:37 AM
#1
Pacguy64 Offline
Junior Member
**
Posts: 10
Threads: 6
Joined: Sep 2016
To start, it seems that most games are tested in the OpenGL backend. My older graphics setup doesn't seem to support it though, so I have to use Direct3D 11, which I suspect might be part of the problem. I'm using Dolphin 5.0.

I have had game breaking issues in 2 games which seem to work fine, or at least boot, on most other systems:

Mario Galaxy displays the WiiMote caution screen like normal, fades to black, then crashes my Video Driver with the following error:
Quote:DX11::Renderer::AccessEFB failed in Render.cpp at line 431: Map staging buffer failed

Super Paper Mario works properly until the scene with the castle fades out, then dolphin crashes without giving an error message.


Melee and brawl work just fine, as well as the Wii menu and most preinstalled channels (Mii channel, photo channel, etc.) Despite fiddling with the settings, looking up the games and their most compatible settings, and doing lots of googling, I haven't found any solutions. If a fix isn't possible, then I'd at least appreciate a list of other titles that might not be compatible with my system; I don't want to needlessly dump games.
Find
Reply
09-27-2016, 06:27 AM (This post was last modified: 09-27-2016, 06:41 AM by KHg8m3r.)
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 5,953
Threads: 4
Joined: Sep 2013
I've got some bad news for you: it's your GPU. Your profile says "Mobile Intel® GMA 4500MHD", which if true is your limiting issue here. Not only is it slow, the driver support is horrendous due to how old it is.

On top of that, Super Paper Mario is one of like 5 games that uses Bounding Box, which is a very tricky piece of software for GPUs to handle. You need OpenGL 4.3 or higher to handle it under OpenGL (which your GPU doesn't support), and under D3D on Intel GPU's its a hit or miss based on drivers, and for you it looks like a miss. The ony thing you can do is to see if Intel has any updates for the for s newer version that will handle bounding box. See list of supported cards here.

As for Mario Galaxy, that's one of teh most GPU demanding games to play in Dolphin, so I'm going to guess driver issues again.

Since you're using a laptop, there's not much you can do to upgrade it besides checking for new drivers. What you could alternately do is to get a new computer. You can build a great little emulation mini pc for around $400 (US)

Edit: here's a quick and dirty mini PC build for Dolphin that will play anything wonderfully. it's about $490 after a rebate.
Find
Reply
09-27-2016, 07:08 AM
#3
Pacguy64 Offline
Junior Member
**
Posts: 10
Threads: 6
Joined: Sep 2016
Thanks for the thorough reply! I had a feeling I was gonna have to replace my old laptop at some point.
Find
Reply
09-27-2016, 08:15 AM
#4
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 5,953
Threads: 4
Joined: Sep 2013
Yeah, I figured I would put it all in one big post rather than drag it out over several posts.

If you don't want a desktop, we also recommend this Dell laptop because it has a strong Skylake CPU, a good cooling system, and a decent GPU.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode