As per the title, yesterday I had this problem occur when playing certain stages in Soul Calibur 2 (PAL), so I tried upgrading to the latest dev build in order to see if anything improved. It didn't, it got a lot worse: every PAL game that runs at 60Hz now crashes with this error when switching to 60Hz if anti-aliasing is enabled. If the game is running at 50Hz, it's fine. If AA is turned off, it's fine. NTSC games are also fine as far as I can tell.
Is this an emulator bug, driver bug, other? Does anyone have any suggestions on alleviating the problem other than to disable AA while using Vulkan? FWIW, I'm running a Geforce 1080 with driver version 388.71.
Bisect tool reckons that 5.0-5970 might be responsible, but that can't be right as it happens in 5.0-5968, and that's where I reckon it started. I'm going to assume that the original error I encountered in SC2 might have a different underlying cause.
Is this an emulator bug, driver bug, other? Does anyone have any suggestions on alleviating the problem other than to disable AA while using Vulkan? FWIW, I'm running a Geforce 1080 with driver version 388.71.
Bisect tool reckons that 5.0-5970 might be responsible, but that can't be right as it happens in 5.0-5968, and that's where I reckon it started. I'm going to assume that the original error I encountered in SC2 might have a different underlying cause.